Logic Pro's Score Editor is both powerful and perhaps under appreciated. Jay Asher looks to remedy the later by revealing how to put the Layout Tool to best use.
Mangling, crunching, smashing or gently warming up sounds has never been easier thanks to Cubase 7's suite of plug-ins. Hollin Jones digs in the dirt, sonically speaking.
The idea of using Logic Pro's Apple Loops in Pro Tools might feel counter-intuitive. But, these loops are a great resource which can be accessed and used for creative ideas directly in Pro Tools.
Love Ableton Live, but miss a built-in convolution reverb? In Live 9 you can find both a convolution reverb and use impulse responses to create your own spaces and effects. Gary Hiebner sounds it out.
Let's play sonic word association... "Choir." Did you imagine angelic sounds, or similar? G. W. Childs turns this idea on its head by introducing a 'horror' element using Reason.
Loops are great. But loops can also become mind-numbingly repetitive, too. Darren Burgos, however, has a solution to adding distinct, musical variations using a MIDI controller and Logic Pro.
What came first, the music or the mood? G. W. Childs shares muses over the effect music has on our emotional states and questions whether the music we listen to it is responsible, or not.
Melodyne has long been used by musicians and producers looking to pitch correct audio like we're used to doing with MIDI events. Gary Hiebner explores Melodyne's integration in PreSonus Studio One.
Understanding how Ableton's vocoder works will allow you to create, not only robotic voices, but so much more harmonic content. If you're into sound design this is a must-read article!
What is Logic Pro's Environment? Following on from Part 1, Peter Schwartz sets out to break it down into bite sized chunks. In this article he focuses on the Clicks and Ports layers.
A captivating groove can transform a simple head-nodding track into a real hip-shaking anthem. In this tutorial, G. W. Childs shows how Ableton Live can apply some groove goodness to audio.
G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
What is Logic's Environment? Does the mere mention of it strike fear into your very soul? Peter Schwartz is here in this Logic series to banish misconceptions and break it all down nice and easy.
There's been a steady growth in acceptance for Reaper as a serious DAW, thanks to its feature set. In this tutorial Gary Hiebner explores the finer points of plug-in parameter modulation in Reaper.