In this in-depth sound design tutorial, Toby Pitman shows how to re-create the incredibly cool buzzy synth sound from the Bodyrox tune, 'Yeah Yeah' using Retro Synth in Logic Pro X.
Ever wondered what a reverb or a phaser would look like on a photo you took on your iPhone? How about editing audio loops in a text editor? Enter the world of databending where everything is possible.
Iris from iZotope is not your typical synth plug-in. In essence this resynthesizer is perfect for creating unique sonic textures others can only dream of! Hollin Jones gets designing sounds with it.
In this tutorial, sound designer, G. W. Childs, delves into a Macklemore and Lewis track, Can't Hold Us. Using FL Studio 11's Poizone, G.W. shows how to recreate its minimal synth sound.
How do you create the music for Infinity Blade III: the latest, most visually and sonically stunning game for iOS to date? Composer, Josh Aker, knows the score and reveals all to us in this interview.
If you're a musician or sound designer not yet familiar with Twisted Tools... you're about to take a wonderful sonic journey! The good people from Twisted have released MetaMorph. Discover more...
Daft Punk's Random Access Memories was arguably one of the albums of the summer. In this tutorial, G. W. Childs explores how to emulate their vocoding style using Ableton Live and kHS ONE.
Going retro is all the rage these days in the world of art, fashion and of course music. Popular French software producer, UVI, have prepared some tasty sounds for those looking to go back in time.
Pads can be the basis for a track, though more often than not they are used for atmospheres or break downs. Mo Volans shows how to make them super, whatever the purpose, in Logic or any DAW of choice.
You may be familiar with Ben Burtt who created the Star Wars light sabre sounds. Well, his son, Benny Burtt, is just as talented and is making a name for himself as a sound editor for big films, too.
G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
Designing sounds is like using building blocks. By creating 3 simple patches G. W. Childs shows how, in no time at all, you can use Reason to take you into different sonic dimensions.
From Halo to Call of Duty, shooters are a popular genre of video game. David Earl takes to the battlefield and uses Logic Pro to create realistic automatic gun effects.
What to do when you've already raided your existing sample libraries and synth presets when looking for noise-based percussive sounds? Turn to Logic Pro's ES1 and create your own!