Knowing how much power - even dedicated DSP power - your plugins are using can be crucial to deciding how to proceed with a mix, as Alex Solano explains in relation to the Universal Audio Neve bundle.
Selection based processing opens up whole new worlds in Logic Pro X 10.3. Darren Burgos shows you some practical examples of how it works.
Different playing modes can affect the way your performances sound. Joe Albano breaks down how mono and legato modes work in modern instruments.
Steve H shows you all the new features in the latest update to Logic Pro X, from Track Alternatives to
The sound of tape can lend warmth and authenticity to your tracks. Here's how to get the analog effect using digital tools.
Get a great retro sound without the hassle of owning a hulking beast of a keyboard - go virtual!
Arranging your jazz horns is equal parts art and science. Learn about how the masters did it with this quick tutorial.
Getting a great vocal sound is easier when you know some production tricks. Double tracking is a good one to have in your toolbox!
Making your own samples can be fun and even profitable. Here are some great tips to get you started.
Grooves can be used to change the feel of any part, and they’re quick and easy to work with. AfroDJMac shows you how in this short video.
How do oscillators work when designing bass sounds? Multiplier demystifies the process with a quick and easy-to-follow video.
Mastering is the crucial last step in the production process. Here are some mastering apps that you should definitely check out.
An opening DJ set is an art form and considered one of the most challenging DJ sets to play. Opening DJs need to set the mood, warm up an empty venue and gradually coax people onto the dance floor.
Project setup is crucial in any DAW and in this video, Hollin Jones shows you how to nail things down quickly and easily in Cubasis for iPad.
Bounce in place might not sound like a sexy feature for a DAW. But G.W Childs shows how much this feature can improve and influence your production workflow in Propellerhead Reason.