G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
Designing sounds is like using building blocks. By creating 3 simple patches G. W. Childs shows how, in no time at all, you can use Reason to take you into different sonic dimensions.
From Halo to Call of Duty, shooters are a popular genre of video game. David Earl takes to the battlefield and uses Logic Pro to create realistic automatic gun effects.
David Earl shows how to create glitch and stutter effects by navigating within sampler loops in Reaktor using a single math module! The results are both complex and fascinating!
Struggling to find inspiring sounds? Get out of your studio and explore your home. You may be surprised just how fun sampling household objects can be for creating your own drum kits in Live.
What does 'Audiomatic Retro Transformer' suggest to you? Something harkening back to old skool technology? Analog warmth? Lo-fi? G. W. turns back the clock in this look at Reason 7's new device.
Playing live soon? G. W. Childs pipes in with some timeless advice on how to make sure everything goes smoothly with your sound guy and to help you play an excellent set.
Want to sit back and let the music happen automatically? Well then, you'll love this tutorial on creating generative music using FXpansion's Tremor and Apple's Logic Pro 9.
You want a warm, punchy sound, right? We all like that analog tape sound in this digital world. That's why Rich Tozzoli has turned to Universal Audio's Studer A800 for that extra punchy sound!
Why do musical modders love Ableton Live? Simple, because you create your own effect unit racks. In this tutorial Gary Hiebner shows how to create a multiband distortion unit in Ableton Live.
Is it desirable, to make your sample-based instruments sound as close to the "real-thing" as possible? Jay Asher suggests an alternative approach when creating orchestral pieces in your DAW.
Seems that most everything about Ableton has been designed with it being extremely playable in some way. And that's also true of Drum Racks in Live 9. G. W. shares tips on how to optimize them.
Continuing our series of sound as a healing tool, Lynda Arnold is back exploring what binaural beats are and how they can be used for enhanced states of relaxation in your productions.
What to do when you've already raided your existing sample libraries and synth presets when looking for noise-based percussive sounds? Turn to Logic Pro's ES1 and create your own!