Let's play sonic word association... "Choir." Did you imagine angelic sounds, or similar? G. W. Childs turns this idea on its head by introducing a 'horror' element using Reason.
Loops are great. But loops can also become mind-numbingly repetitive, too. Darren Burgos, however, has a solution to adding distinct, musical variations using a MIDI controller and Logic Pro.
What came first, the music or the mood? G. W. Childs shares muses over the effect music has on our emotional states and questions whether the music we listen to it is responsible, or not.
Melodyne has long been used by musicians and producers looking to pitch correct audio like we're used to doing with MIDI events. Gary Hiebner explores Melodyne's integration in PreSonus Studio One.
Understanding how Ableton's vocoder works will allow you to create, not only robotic voices, but so much more harmonic content. If you're into sound design this is a must-read article!
What is Logic Pro's Environment? Following on from Part 1, Peter Schwartz sets out to break it down into bite sized chunks. In this article he focuses on the Clicks and Ports layers.
A captivating groove can transform a simple head-nodding track into a real hip-shaking anthem. In this tutorial, G. W. Childs shows how Ableton Live can apply some groove goodness to audio.
G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
What is Logic's Environment? Does the mere mention of it strike fear into your very soul? Peter Schwartz is here in this Logic series to banish misconceptions and break it all down nice and easy.
There's been a steady growth in acceptance for Reaper as a serious DAW, thanks to its feature set. In this tutorial Gary Hiebner explores the finer points of plug-in parameter modulation in Reaper.
Designing sounds is like using building blocks. By creating 3 simple patches G. W. Childs shows how, in no time at all, you can use Reason to take you into different sonic dimensions.
From Halo to Call of Duty, shooters are a popular genre of video game. David Earl takes to the battlefield and uses Logic Pro to create realistic automatic gun effects.
iZotope's Stutter Edit adds flavors other plug-ins can only dream of doing! In this tutorial, Mo Volans applies this excellent plug-in to MIDI sequences for beautifully twisted effects.
David Earl shows how to create glitch and stutter effects by navigating within sampler loops in Reaktor using a single math module! The results are both complex and fascinating!