Use any sample from anywhere, or record your own sounds directly in to Grain to create a limitless selection of atmospheric pads and textures. Here's how.
Let's play sonic word association... "Choir." Did you imagine angelic sounds, or similar? G. W. Childs turns this idea on its head by introducing a 'horror' element using Reason.
G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
Straight from the excellent video course on "Twisted Sound Design in Reason", super Reason trainer, Mo Volans, shows how to make super fast FX kits in Reason 6's Kong.
Switch on the radio or TV and you'll hear the use of samples in music or foley. They're everywhere! G.W. Childs shares 3 tips for Propellerhead Reason users on making best use of our sample libraries.
Getting fatter basses in Reason became a lot easier when Thor was introduced. But there's a more old school method to getting distinctive, bigger bass sounds. G.W. reveals his tricks of the trade.