Posts with tag game-audio

/ 60 Articles

5 Tips For Working With Heavyocity Gravity

Designing sound for film, games or trailers? You've probably used instruments from Heavyocity. Their latest Kontakt player instrument, Gravity, is sonically stunning. Here's five tips to help use it.

Review: Steinberg Nuendo 7

Version 7 of Steinberg’s Nuendo platform incorporates new features from Cubase Pro 8 and myriad of other powerful tools for musicians and producers alike. Matthew Loel T. Hepworth explores what's new.

Heavyocity Vocalise Adds Inspiring Vocal Pads For Cinematic Sound Design

Following on from their popular Gravity instrument release is Vocalise featuring over 4 GB of characterful human voice-based pads and phrases formed from over 750 sound sources.  It sounds incredible.

SampleScience Releases NES Sound Chip Plug-In Instrument

If an authentic re-creation of the NES sound chip is what you're looking for, then Famirom will bring your chip tune dreams to life now, and for just $12.

"BEEP" Documentary Debut at Game Music Connect 2015

Exclusive preview screening of video game sound and music doc segments featuring Japanese video game composers will take place at international video game music conference in London on September 15.

Sonicsmiths Release Sound Design Tool with Unprecedented Features

The big release from Sonicsmiths is The Foundry. They tell us this Kontakt instrument is designed to let you create sounds that are uniquely yours and therefore break free from presets.

Review: Wwise For Game Audio

If you make audio or music for games, then you may be aware of Wwise by Audiokinetic. It's a middleware solution and Gary Hiebner explores how it can enhance your game audio productions.

Nuendo 7, Award-Winning DAW for Audio Post-Production Now Available

Steinberg release new version of Nuendo including integration with Audiokinetic Wwise, re-conforming for audio-to-picture post work, VCA fader support, advanced project collaboration tools, and more.

Review: SONiVOX Film Score Companion

Are you looking for a truly great collection of instruments for scoring any kind of TV, game or movie project for under $300? SONiVOX listened and then came The Film Score Companion.

Elias Composer’s Studio 1.5 Innovative Tool for Game Audio Composers

Elias Composer's Studio 1.5 is a collaborative tool for game composers, giving them the ability to adapt musical scores dynamically in real-time depending on the player’s movements in the game!

Bluezone Releases Skynet Prototype - Military Robot Sound Effects

Skynet Prototype from Bluezone Corporation is a 900 MB sound effect library designed for movies and games with a futuristic, mechanical, robotic and military slant.

Nuendo 7 Previewed at Game Developers Conference

Partnering with Audiokinetic at this year’s GDC, Steinberg revealed a first glimpse of the next iteration of Nuendo, with many new features, Audiokinetic Wwise integration and a focus on game audio.

Interview: Tom Salta on Scoring Halo: Spartan Assault

Tom Salta, GANG Award for best original soundtrack for Halo Spartan Assault, and composer and producer of countless AAA Games, Films and TV shows shares his game scoring tips and tricks.

Meet Meris OTTOBIT: Audio in > Video Game Out

Now here's something unique and cool. A 500 series modular format sound processor designed for sound designers to achieve 8 and 16-bit video game soundtracks. The video is worth watching too!

Review: Oracle Modern Sound Design Library

Casey Edwards, the creator of Oracle, is best known for composing music for games like Killer Instinct 1 and Killer Instinct 2. Now you can get hold of his epic sounds in Oracle.