Melodyne has long been used by musicians and producers looking to pitch correct audio like we're used to doing with MIDI events. Gary Hiebner explores Melodyne's integration in PreSonus Studio One.
Calling FXPansion's Bloom a delay plug-in is like referring to an iPhone as a... phone! Sure, at its heart it does delays, but Bloom can do so much more thanks to its extra effects processors.
Every DAW worth its salt can help to create distorted, lo-fi drum sounds. In this tutorial, Toby Pitman shows his dirtying techniques that'll make your drums beg you for some soap and water.
When Jay Asher had the chance to review Solid State Symphony by Indiginus, he grabbed it with both hands! Find out why this library pushes all of Jay's buttons in our in-depth review.
Understanding how Ableton's vocoder works will allow you to create, not only robotic voices, but so much more harmonic content. If you're into sound design this is a must-read article!
Both the Universal Audio LA 2A and NI's Softube VC 2A are modelled on the original LA2A hardware compressor. Paul Bissell puts both to the test in this video review shootout.
Back in the day, G. W. Childs was a Fruity Loops die-hard user until he switched to the Mac platform. Now, with Bootcamp enabled, G. W. discovers just how far Image Line’s DAW has evolved.
What is Logic Pro's Environment? Following on from Part 1, Peter Schwartz sets out to break it down into bite sized chunks. In this article he focuses on the Clicks and Ports layers.
Jay Asher very rarely does product reviews. Fact. But, nothing could hold him back after he'd got hands on with the Neo-Soul Keys Rhodes emulation Kontakt library. Jay tells it like it is...
A captivating groove can transform a simple head-nodding track into a real hip-shaking anthem. In this tutorial, G. W. Childs shows how Ableton Live can apply some groove goodness to audio.
You may be familiar with Ben Burtt who created the Star Wars light sabre sounds. Well, his son, Benny Burtt, is just as talented and is making a name for himself as a sound editor for big films, too.
G. W. Childs draws on experience creating interplanetary sound effects for Star Wars video games for this tutorial on how to make authentic Sci-Fi style radio transmissions in Reason.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
We've been told mastering MUST be done by a professional mastering engineer. But what if you don't have the resources for such a task or want to try it yourself? IK Multimedia's T-RackS is for you...
What is Logic's Environment? Does the mere mention of it strike fear into your very soul? Peter Schwartz is here in this Logic series to banish misconceptions and break it all down nice and easy.