Mo Volans

Mo Volans

Mo has been a professional in the music industry for around 15 years. He has released material with the world's leading record labels and also produces music for TV and Film. Mo is also a prolific writer and is a regular contributor to magazines such as Music Tech, Future Music and EQ magazine. There isn't a piece of music software that Mo isn't intimately familiar with and he lives happily on the cutting edge of music technology

Articles by Mo Volans

/ 237 Articles

An introduction to Physical Modelling in Logic's Sculpture

Physical modeling synthesis is arguably the most fascinating form of sound creation at the disposal of the modern music maker today. This technology was once reserved for the elite and was only really

Kong: Chunk Trigger vs Slice Trigger Mode

There's little doubt in my mind that Kong is one of the most powerful drum machines on the market today. The sheer quality of sound sources available is one of it's main strengths and the Nurse Rex lo

5 Ways to Create Tension in your Mix

When putting together an arrangement it's always useful to be able to create tension and anticipation. This is doubly important when producing electronic tracks and creating that perfect build is noth

Spicing up your Delay Based Effects

Delay is one of the most useful spatial effects at our disposal but often the effect can sound a little generic in nature. To add an extra edge to your delays you can combine different processes and e

Creating Quick & Rhythmical Gate Effects in Ableton Live

Gates are the perfect plug-in to remove noise and unwanted signal from our audio but if your gate plug-in supports side chaining you might be able to use it for a whole lot more. By feeding a percussi

A Guide to Buss Processing in Any DAW

If you are not familiar with buss processing it is simply a technique that involves processing an entire group (or buss) of instruments at once. This could be two guitars, fifteen drum parts or an ent

Building an Epic Crash Effect in Logic

From electronica to rock, pop to orchestral, crashes are used to add impact or signal a transition. Mo Volans shows how to transform a simple crash into something much bigger in Logic Pro.

Using Reason’s Built in Sample Editor

Gone are the days when you had to export your audio from Reason to edit it. Let's face it this was always a convoluted task, so the introduction of a Sample Editor built into a few select instruments

Creating Noise Sweeps with Ableton’s ‘Analog’ Synth

Whether you are creating a noise bed, an atmospheric back drop, a fill, a breakdown or a build, the humble noise based sweep can come in extremely handy. It's a staple of the synthesis world and it's

Making beats in Reason: Using the CV/Gate system to trigger drums

Expanding on this series of quick tips that focus on making beats in Reason this tutorial takes a look at how to make a beat by triggering sounds with Reason's excellent CV/Gate system. I'll be using

How to Create Custom Combinators in Reason 5

Reason 5 has a great collection of instruments and it's routing system is incredibly versatile. The only downside is that once you start get into a busy project things can get a little hectic. Even wi

Convolution Vs Algorithmic Reverbs: The Lowdown

It's highly likely that everyone reading this uses reverb in their mixes and it's also almost certain that you all have a studio quality reverb processor bundled with your favorite DAW software. Altho

Making Beats in Live: Using the Drum Rack

Ableton Live represents one of the quickest beat creation tools available. It's ability to manipulate both loops and single hits is extremely impressive. If you prefer working with individual drum sa

Using Logic's Group Mode

When it comes to controlling hectic mixes Logic is one of the best DAW's out there. You can easily grab multiple channels with one click and change their level but there is one feature that takes this

Using Envelope Followers and Auto Filters in Logic and Reason

Filtering is a great way to add life and attitude to your audio but sometimes the results can be a little static. Aside from adding time consuming automation to introduce movement you have the option