Joe Albano

Joe Albano

Joe is a musician, engineer, and producer in NYC. Over the years, as a small studio operator and freelance engineer, he's made recordings of all types from music & album production to v/o & post. He's also taught all aspects of recording and music technology at several NY audio schools, and has been writing articles for Recording magazine for many years.

Articles by Joe Albano

/ 242 Articles

Re-Creating Vintage Instruments: What Makes Modeling Better than Sampled?

If you're looking to re-create an acoustic instrument or vintage synth/drum machine in software, sample-based instruments will only take you so far. Joe Albano explores modelling instruments in depth.

Understanding Compressed Audio File Formats

The state of the audio nation is at a crossroads. With internet bandwidth increasing, we don't need to data compress audio files as much as before. Joe Albano explores quality vs. size.

Mixing Tips: How to Improve Your DI Acoustic Guitar Recordings

Sometimes recording acoustic guitars and finding that sweet spot can be tricky. Joe Albano explains how to improve the quality of your recordings depending on the pickups used in the mix.

5 Time-Savers For Quick Vocal Editing With Revoice Pro 3

Revoice Pro 3 is the secret weapon for top level producers world-wide who do pitch and time audio editing. If you're even slightly curious then this article will show you how to make it work for you.

Logic Pro X Compressor: A New Model and a Makeover

Logic Pro X's Dynamics Compressor plug-in got more than a visual makeover in version 10.1. We'd go as far to say it's been born again. Joe Albano covers the new model and other new things.

Studio Acoustics, Part 5: Soundproofing

In the final part of our series on studio acoustics Joe Albano digs deep into soundproofing from both a recording and mixing perspective. Essential reading for all small and home studio owners.

Studio Acoustics, Part 4: Reflections II: Flutter Echoes & Ambience

Part 4 of this informative series on the science of studio acoustics sees Joe Albano continue to explore reflections, and in particular flutter echoes and ambience and how to solve this problem.

7 Workflow Enhancements In Logic Pro X 10.1

Logic Pro X 10.1 has been out for a few weeks, but there's new features many Logicians may not be fully aware of. Joe Albano takes you through his top 7 improvements and explains how they work.

Create Expressive String Parts in Logic Pro's EXS24 Using Articulation IDs

If you want to make your sample libraries in Logic Pro X behave and perform more realistically, then you'll want to understand how to use the EXS24's Articulation IDs. Joe Albano shows you how.

Studio Acoustics Part 3: Reflections I: Phase Interference & Comb-Filtering

In part 3 of our series of the science of studio acoustics, Joe Albano delves into issues related to mid- and high-frequency reflections.

Studio Acoustics Part 2: Standing Waves

This mini-series sees Joe Albano demystifing the science of studio acoustics. In Part 2 we look at low-frequency standing waves which can get in the way of getting a well balanced mix.

Studio Acoustics Part 1: An Overview of Room Issues

In this new mini-series, Joe Albano demystifies the science of studio acoustics. Part 1 deals with common room issues and applies to all of us who have home or pro recording and mixing studio spaces.

Review: Waves Audio dbx 160 Compressor

Looking for a tight, fast, VCA compressor, with a vintage character, a proven track record, and a punch sound? Joe Albano finds out if Waves dbx 160 hits the heights of its hardware counterpart.

Making Sampled EXS24 Instruments Sound More Realistic in Logic Pro X

Don't read this Logic Pro X tutorial-article if you want your sampled instruments to sound lame, unrealistic and make your tracks sound bad. If you want better results then this is essential reading.

An Overview of iZotope IRIS 2

iZotope's Iris 2 continues to reap the rewards of its spectral processing abilities and now also has a powerful new modulation system, enhanced effects and over 11 GB of content.