Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like LucasArts, Lucasfilm, Propellerheads, Cakewalk, Midway, MTV. With all of these exciting companies he's either worked as an editor, or sound designer, even sometimes as an actor. G.W. is currently working as an author for Cengage Publishing. He has written the titles 'Creating Music and Sound for Video Games', 'Rewire: Skill Pack', and 'Using Reason on Stage: Skill Pack'. As a musician G.W. has played for years in the band Soil & Eclipse on COP International Records. Additionally, he's worked as a remix artist for acts like Gene Loves Jezebel, Ray Charles, James Brown, Chiazm, Razed in Black, and more.
Trance beats are not that difficult to produce, let's face it. Why? Well, they are 4/4, 16-beat, it's a generic 4 on the floor drum beat with the snare on the 5 and 13, and kick marking every bar.
If you've been checking out the new series on Thor, you're hopefully becoming aware of how versatile this synth actually is. You're also probably learning how cool...
For someone who's been doing this a long, long time, I often forget that some of the new talent that comes into electronic music may not know certain building blocks...
Evolution is a controversial subject at best, and its premise has sparked debate since inception. However, its theory has been beneficial for technology in major ways.
It's rare that a piece of software carries nostalgia. To give an example of what I'm talking about take a look at Pac-Man: no matter what country you're from, if you grew up in the 80s...
Recently I wrote a tutorial on how to quickly make an electro kick drum in Logic Pro. If you recall, the exercise merely utilized a few iterations of Logic's Klopfgeist with a bit of effect.
I was going to start off by saying, 'If you're old school, you may have a few hardware MIDI devices lying...' However, I've noticed more and more, the younger generation seems to be using retro device
Us Reason cats spend a lot of time slinging those cables all over the place and stacking effects to get that unique sound that makes a lead, bass, loop, or whatever you're working on. But, with all...
What are pads anyway? You probably know them as the droning quarter note, half note, whole note progressions you'll hear low in the background of slower songs to fill up more space. You may have heard
There are tons of virtual instruments out there that excel at any number of tasks. But one thing I've noticed is that there will always be one plug-in that will start a trend, then there will be hundr
One DAW that I've not had the luxury of spending time with yet, while also being a DAW that has garnered considerable attention over the last several years is- Reaper. I've heard people talk about it
With current drum plug-ins, sample-based MIDI instruments and virtual studios, it's very, very easy to emulate having a real drummer. This is especially cool when you're the lone guy with a laptop. Re
It's amazing how many loops of drums, percussion, guitar riffs, and more come with Reason. There are so many, in fact, that it would be really easy to build songs made from the included loops along...
We use technology for many tasks in our daily life. From communication, to basic daily tasks, it can make life much easier. Music is another area that technology has greatly improved. Within every mus
Innovation is a word that is lost on many a developer, manufacturer, designer, and more. We live in a society that has begun to regurgitate, modify and slightly alter the designs of others for the qui
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