Using Regroove for Better Drums

What's better, a drum machine or a human drummer? This is a sure fire question to start an intense discussion! Avoid that and learn how to use Regroove for more realistic drum performances in Reason.  

If you're old enough, you may remember the debates during the 80s that used to go on about drummers vs. drum machines. If you don't, let me recant a bit of the argument that used to take place.

Some drunk musician with a beer would start talking about a new drum machine with a buddy. Some guy (probably a drummer, or brother of a drummer) within earshot would hear the new features of the new drum machine and start talking about how a drum machine would never replace a drummer. The argument would unfold, similar to the Mac/PC argument, and eventually it would fade off in to nothing. 

In 2011, the drum machine still hasn't replaced live drummers at all. In fact, the later are thriving in a music industry that now relies more on live music than it does record sales. Drummers are always a hot commodity... But not all of us have access to one. 

So, if you're like me and do not have access to a drummer, what do you do? Stick to a more roboticdcdmkmlk sound within your music like Kraftwerk? Rely only on drum loops?

Well, Propellerheads have a very overlooked function within Reason that may just convince you to continue programming your own drums... With a very, very human feel.

Let's see how it works!

Step 1 - Load up a Patch in Redrum

Actually, you can use Regroove to affect loops in Reason, but in the spirit of the 80's, let's program a little drum beat with Redrum, eh?

Load up the Disco Kit RDK from the Factory Soundbank, it's one of the default patches, so it's easy to find!

DIsco Kit RDK in Redrum

Step 2 - Create a Drum Loop

Next, create a 2 measure region in the Reason Sequencer. Then put the sequencer on Loop Mode.

Putting the Sequencer on Loop Mode

Draw in a 16 beat very similar, if not identical to mine. Copy away if you like, do it exactly, I won't judge. Also, put your tempo on 99.


Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More


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