왜 리얼리즘은 (샘플 도서관의 세계에서) 과대 평가되어

When it comes to choosing an orchestral sample library, you don't necessarily need to focus on how 'real' it sounds. Jay Asher, master composer and Logic guru explains why.  

모두 인터넷을 통해 새로운 도서관 평가에 중점을 어떻게 실제 그것이 들리지 않는가? 제 답변은 (그리고 오, 그들은 항상 같은가 아닌) 진짜가 아닌, 좋은 소리 만들기에 초점을 사용자가 조언하는 것입니다.

제가 TV 시리즈 조로 (DVD에 현재 사용 가능 뻔뻔한 진흥 경고를) 골을 때 나는 90 년대 초의 다시이 교훈을 배웠습니다. 나는 (그림을 참조하십시오. 1) 특히 에뮬레이터 III에서 샘플 및 일부 synths, Memorymoog으로 보강되었다 24 조각에 대한 smallish 오케스트라를,했다.

Memorymoog 아주 간단하게 하루 중 아무 샘플이 일치 수없는 따뜻한 둥근 소리와 함께, 내가 그걸로 내 진짜 첼로를 배로하여 내가 사랑하는 사운드를 가지고 사실을 발견 훌륭한 홍보 synth했습니다. 그것은 그것을 추가한 후 실제 첼로 섹션과 같은 더 가깝나요? 아니, 그렇지 않아. 그것은 첼로 틱을 같던데. 하지만 그것이 내가 대한 큰 첼로 섹션을 활용했을 현재까지 사람들은 여전히​​ 들린다 좋은 말 것을 내게 정서적 구타했다.

MemoryMoog


샘플 라이브러리로서 실제의 추구는 사람을 현혹하는 것입니다. 분명히, 그들은 즉시 그 사실에주의를 호출하지만, 거의 현대적인 도서관 않도록 가짜 소리 싶지 않아. EastWests 헐리우드 현악 Audiobros 로스 앤젤레스 채점, 현악, VSLs Appassionata 문자열이나 커크 사냥꾼 콘서트 문자열 II, 예를 들면 더 진짜 소리가? 제 생각에, 아니, 똑같이 숙련된 사용자의 손에. 그러나 그들은 가장 확실히 달라 지셨어요.

그리고 이것은 되네요. 당신은 베를린 필하모닉, 뉴욕 필하모닉, 또는 보스턴이나 시카고 교향악단에 의해 기록된 동일한 콘서트 홀 조각 들어있다면 결국, 그들 모두는 약간 다르게 들릴 것이다. 심지어 같은 오케스트라가 서로 다른 시간대에 다른 지휘자들과 다르게 들릴 수 있습니다.

당신이 진짜 달성하는 바이올린 섹션 레코딩을 생각한다면, 저는 이러한 완전히 만족스러운 방법으로 할 수없는 이유를 이해할 수 있다고 생각합니다. 매우 다른 음색을 가지고 있습니다 악기 자체가, 기술이 될 수도 같은 발음으로 플레이어 사용 : 여기에서 경험과 자신의 악기에 대한 지식의 수명을 가지고 정말 좋은 선수들을 잔뜩 맛보고 노력하고 있습니다 백퍼센트 동일들이 인간과 예술성 그리고 플레이어의 감정이기 때문에.

오늘날의 샘플 라이브러리 개발자로서 숙련된로서 그들 모두가 이것을 캡처하는 방법은 단순히 존재하지 않습니다. 만약에 그들이 할 수있는 것은 다른 사용자에게 긍정적이거나 부정적인 반응을 갖게 될 것이 아주 개인적인 소리를 캡처합니다. 여기에 어떤 권리 또는 잘못이 없습니다, 우리는 우리가 좋아하는 것을 좋아해요. 그들은 또한 또 다른 사용자는 그러나 오늘날의 끝에서 서로 다른 CPU의 요구 등 같은 싫던 것이 워크플로우를 가질 수 있습니다, 대부분의 사용자는 누구의 소리들이 제일 좋아하는 라이브러리에 몰리는 것이다. 그들은 그들에게 더 리얼하게 들리겠지만 이것은 확실히 경험적으로 사실이 아니며 매우 주관적이기 때문에 그들이 이렇게 말할 수 있습니다. 애들이 정말 말이 것은 그것이 그들에게 더 잘 들린다는 것입니다.

난 개인적으로 찾아와서 엔지니어링 워크 스테이션 할리우드 문자열의 소리를 사랑 해요. (전체 공개의 관심에서 나는 그들의 온라인 코디 네이터로 EastWest 위해 파트타임 일을이지만 난 당신이 내 옆에 글에 영향을 미치지 않는다는 약속에 데려다달라고합니다.)

EastWest's Hollywood Strings


처음 그 소식을 들었을 때 무엇이​​ 바로 나를 "는 소리가났다 어떻게 진짜가 아니였다 움켜 잡지만, 말투 였어요 방법과 좋은 객실가 들렸어요에 기록되었다. 저는 주로 아름다운 음악을 작곡하는 데 취직할 방법 울창한 그것은 즉시 명백한이었다 가진 이 라이브러리는, 나는 지금 당신은 나를 거기에 그릴 매우 속성에서 멀어 다른 향한 또 다른 잠재적인 사용자를 그릴 같은 것들이 될 수 있습니다. 내 고객들에게보다 쉽고 효과적으로 그 일을 할 수있을 것입니다, 그것은 좋은 것입니다.가 훌륭한 선택이 많이 있습니다 그리고 여러 문자열 라이브러리, 때로는 따로 때로는 내가 요구 사항을 작성하고 있습니다. 실제의하지만 미적 추구하는 음악이 내게로 고려하지 않으며 무엇에 대한 내 인식에 따라 함께 혼합을 사​​용합니다. 그들은 모두 소리가 실제 제가 잘 사용하고, 그렇지 않다면 모두가 분명히 가짜 혹은 "synthy"소리한다면. 리얼 플레이어와 같은 샘플 라이브러리를 사용하면 플레이어를 위해 작성해야합니다.

의역 제리 맥과이어에서 라인에, 그들이 당신을 도울 도와주십시오. 그들이 좋은 결과 나오길 기대합니다.



Jay is a Los Angeles-based composer, songwriter, arranger and orchestrator, conductor, keyboardist, as well as vocalist. As a composer, he is best known for scoring the New World Television series Zorro. Among the films and TV movies he has arranged, orchestrated and/or conducted are Paramount Pictures' Blame It On Rio Read More

Discussion

Thomas Goss
From the perspective of a professional concert music composer, the process of making a sound set sound good means embracing its limitations. Unfortunately, this limits the type of music one can effectively compose. A strong, beautiful idea that would be a worthy challenge for live musicians may not sound all that great on even the best of sound sets. What a shame it would be if those kinds of ideas were being abandoned in the face of technological perfection.

I think we have to accept that the search for ever-more-realistic sound sets is ultimately motivated by a need for greater expressive freedom - especially for the more developed composer who has their own internal orchestra that requires a real-time audio realization. But of course, no real orchestra will ever perform your work how you imagine it - and neither will a DAW with the most sophisticated of sound sets.

The real risk is that young composers will start composing "to the sound" - that is, treating sound sets as instruments in and of themselves, rather than merely as tools. We may be raising a generation of musicians that have little interest in the realities of dynamic balance, technical limitations, and a host of other practical concerns that every professional orchestrator must face. So I respectfully disagree with Jay that we should be making an effort to make the sounds set sound good, rather than continuing the pressure for greater realism - at least, if our goal is create a convincing and satisfying orchestral sound.
Jay Asher
You make fair points but where we disagree is that I know from experience that if you understand what real orchestral players can and cannot do and write within that, a real orchestra will indeed "perform your work how you imagine it " and perhaps even better, but not "a DAW with the most sophisticated of sound sets."

It is by definition simply not possible to recreate the sound, intellect, heart, and musicianship of 80 guys who have devoted their lives to music with one guy at a computer. So it is folly to think of it that way IMHO.

Thomas Goss
Actually, Jay, I'm a concert music composer with over 20 hours of orchestral works and arrangements performed by professional orchestras. My YouTube channel, Orchestration Online, is a resource for developing composers, and I'm the current macProVideo Sibelius trainer. And I'm about to create a 17-hour orchestration training series here on mPV.

My experience tells me that my imagination must be educated by practical knowledge of the limitations of real musicians, and enhanced by the unique possibilities within each player and team of players. So with all respect, I've heard vastly different interpretations of the same works by different pro orchestras, and indeed by the same orchestra on different days.

Perhaps I'm not making it clear. I'm in no way stating that a computer could ever truly replicate an orchestral performance (in fact, I spend almost no time whatsoever myself in such attempts, as I compose largely for real ensembles who need no such previews, and I simply don't have time). The real thrust of my counterpoint to your original statement is that there is a danger in composing to the sound, in that developing composers may become accustomed to the limitations, and start to abandon the realities. In a sense, I'm agreeing with you past the limits of your article.

So I am absent of the "folly" of which you speak. Rather, I see the unfulfillable search for perfection being driven by sound developers who are trying with all their might to make it real. They'll never get there, but I think the attempt keeps the whole point of sound sets more honest.
Jay Asher
Well, then you know well that you must write to the players as well i.e. you can not write the same things if you are commissioned by a orchestra at a small university that you can for the Boston Symphony.

I am not against the developers trying to make them sound more real.I AM against the idea the I should not i.e. write a fast passage for a trombone patch between Bb and B natural a 9th below middle C because areal trombone must go from 1st to 7th position creating a slide and against the idea that if I think doubling it with i.e. the new Solid State Symphony adds warmth but makes its sound less real that I should not do so because it makes it less real.

So we may just have to agree to disagree.

Thomas Goss
Fair enough, though the F trigger on most newer trombones will take care of that with no problem.

Sounds to me like we agree more than we disagree, actually...
Jay Asher
Indeed.
Al Johnston
First, I would like to say I am a subscriber to macProVideo. I subscribe primarily in order learn from all of Thomas Goss' tutorials, and especially his orchestration courses. But certainly I take advantage of other content, as well. I have great respect for him and his approach to teaching. Many thanks. (And I should mention that I remember the "Zorro" series way back yonder, and that is probably because of its exciting music, Mr. Asher.)

The topic raised in this article and the answers given by both the author and Mr. Goss have preoccupied me for many years. By and large, I think the discussion here is well-considered and I agree with the conclusions I read. Yet I think the issue has additional dimensions that remain unaddressed. Perhaps I am wrong, but it seems to me that the discussion so far has revolved around the needs and practices of music professionals (or budding music professionals). Or at least around those with more funds and time ... and more importantly, that have more resources other than software manuals and a knowledge base ... than I have at my disposal.

You see, unlike Mr. Goss and the author, I am not now nor have I been a professional musician - nor at this late stage do I intend to be. What's more, I don't have access to friends/colleagues that play instruments, or to tutors well-acquainted with best practices in the world of electronic music creation, nor do I feel comfortable approaching students at a nearby college. Rather, I am a writer and prefer to use Sibelius (a notation program) to write my pieces, rather than a sequencer. I am mainly interested to write chamber music and concert pieces for smaller ensembles intended for live performance, though due to the audio-visual nature of modern life wish to have a relatively realistic mock-up as well.

With the Internet, there is need for immediacy previously unknown. Recordings, not scores, are the standard media. I can't pay the dozens of musicians to play my scores, much less the recording studio it would take. Orchestras cannot afford to take on even famous "unknown" composers. If I ever hope to hear what I write, much less for people to hear what I write, then I must have a viable recording.

As most are aware though, because I am interested to write in a more traditional style I am put at disadvantage as far as playback is concerned. In general, today's programs and utilities ... even entire sample sets ... are designed and marketed to cater to music styles other than that which I am interested in. For instance, to my knowledge despite an explosion of string orchestra sample sets in recent years, including at least 6 chamber music string ensembles, there is still not one recorded on instruments using gut strings. Likewise, I cannot find a trombone sample at any price which gives me true glissando patches, much less the arcane ones I need for my trombone concerto. (Please, please tell me if I am wrong.)

So, I fall between the cracks, but there are many like me of assorted and varying degrees of talent eager to take advantage of the new technology. What to do? As any book on MIDI orchestration will attest, the first step to achieve a believable mock up is write music according to the well-established rules that ensure successful live performance. Happily also, there are many musicians on the Internet who make practical advice available to composers who present them with parts to play. And also due to the work of wonderful people on-line, scores timed to the music of the great classics depicted are available on Youtube to study. (https://www.youtube.com/user/12clar3412clar34)

But there has been no one to show me - even for money - best practices for doing convincing MIDI mock up of my music. I'm sure you understand how involved the process is; it goes far beyond whatever documentation is written down, anywhere. Youtube videos, on-line courses, and even college courses fail in this regard. In fact, like driving, it may not be possible to learn how to produce a realistic MIDI mock up (at least, of chamber music) without some private instruction by a professional. Yet there is a dearth of such paid instruction. And for notation program playback, there is none. The issue of realism ... or at least of listenability ... is moot if the industry does not make available some practical instruction for learning how best to go about achieving it.

Kontakt's manual provides a single page that tantalizingly describes the barest outline of what is required to configure a notation program for listenable MIDI mock up. The overview mentions multis, instrument banks, and MIDI CC numbers even before discussing what these mysteries are ... and then never returns to the topic again. What's worse, the Sibelius manual contains less content about the subject than that. Producers of sample libraries are well-known to be uninterested to educate their consumer. My only relief in this regard has been Peter Alexander's Visual Orchestration tutorials (Alexander Publishing), which I have paid for gladly. The in-depth discussion on assorted sample library characteristics and on reverb and recording technique for MIDI mock up is unique and extraordinary, well worth the price. However, they are not enough.

In my opinion, the danger is not so much that young composers will begin to write to the sampled instrument but to the limitations on creativity imposed by the electronic music industry itself. Not all music is "epic." Nor is it necessarily orchestral. Nor is it necessarily for profit. I derive a great deal of satisfaction from practicing my art, regardless of what others think about it. I have total artistic control. As Schoenberg is quoted to have said, “there are still a great many pieces to be written in C Major.” Those who follow what I write at my Google+ community ("Sheetmusic playback of Original Music") know that I prefer to mine paths already blazed before by others. There are so many who forge ahead, but my concern is to develop the landscape already revealed. Unfortunately, as an amateur I find I am being hemmed in rather than liberated, despite the thousands I have spent on the electronic music industry's tools, because there is a lack of concern to educate users in best practices. (Are the companies even aware that there are such?)

As my expectations diminished that sequencer programs would incorporate better notation capabilities, I have worked long and hard over the past 15 years to develop better techniques to achieve listenable MIDI mock up for notation programs. I have posted some 5 hours of free in-depth tutorials in this regard. I do not claim that the result is the ultimate in "realism." However, playback achieved using these methods go far beyond playback of any scores composed without them (whether measured in terms of sound produced, sensitivity to notated indications, or "believability").

But again, I am not a professional. It is the professional that should be making this information available to anyone using their product(s), not some user. I am not privy to inside information, nor to a team of experts. The going is slow. But it is non-existent elsewhere. I have waited for years wanting to avoid re-inventing the wheel, but I began to realize that the wheel had never been invented, nor was it about to be. All sound sample libraries released in recent years are geared to map onto a MIDI keyboard, with the intention of using a sequencer for MIDI mock up. Whatever capabilities for playback built into notation programs are not designed to compete. But I cannot accept that I must double the effort just to write and then to hear my music.
D Young
Well, I have struggled over the years with promises of realism with this fx box or that sound sample and mostly found that I could not emulate the sound that I wanted to hear. I came to the realization that if you're doing pop music then achieving the sound is simple, given that the exact sounds that are used in this genre are available to anyone and are generally performed via the same tools most have. If you're doing other genres then things get more challenging.
Our ears are certainly intimate with the sounds we have heard all of our lives. When they are imitated it is much like hearing a computer generated voice on an answering system.....something not quite right. I think that if you want a true rendition of your music you need to use that which is envisioned to be the ultimate performance medium. Now given that the orchestra is not at everyone's disposal, that will most certainly pose a significant limitation if that's your medium. Having said that, as has been alluded to, it is workable to use a blend of both samples and real players. If you want to really make it happen you need to finance for it. I will tell you that in my experience it was worth it. No one can take anything away from you when you have the power of pros backing your sound. If you can throw a few musicians into the mix, along with some samples, it can bring a useful product into fruition. To go the whole route with live players is sublime.
The samples are really quite amazing these days but it also depends on what kind of music you are doing. If you're doing action scenes with crash/boom, unrelated chord changes every two beats and lots of piccolo and string runs, most can be fooled into thinking it's a real orchestra regardless of how boring that kind of over done orchestrating is now. Note that the latter is a reference to having to write to the scratch track to the point that there seems to be little creativity left to the composer who would like to try something different to achieve the effect.
I have also noted that many of the regarded sample libraries often hide the very instrument you want to hear behind a barrage of other instruments to create "realism". It's like the Zebra effect when lions are hunting... for the listener. If you listen very carefully you can hear the unreality of the sound but given that the track is going to be used in a multi-media environment with dialogue, spec effects and visuals.....who's going to notice? This brings about the point of intended use.
If one's music is for pure listening then the acoustics have to be exceptional as there are no distractions here and the sound quality is of prime importance. For this I have some close associates who I call when I really need to deliver on an emotionally impactful performance. For those that haven't engaged players, I suggest you call your musicians guild and contact people in your local pro orchestra and see if you can strike up an agreement. It doesn't have to be wallet stripping and will provide you with a lovely experience that you will most certainly enjoy. They don't care if they are recording in your living room. I can't stress this enough. If you want to produce pro you have to hang with pros. What they will give your ears in a one hr. session will blow you away or at least inform you. They can also be of great help in providing perspectives. If it cost you as much a $100 bucks for the hr. it's well worth it. I've had players come in for $50 and in these times many are happy to do it. Even a single part will make a big difference. I'm a French Horn player among other things and nothing can compete with my sound except another player.....even just long tones can't be beat. When I mix in other horn samples it becomes epic though I have also done the same multi-tracking my own playing. There is just a life and a tone there that defies sampling.
When you put out a really great sample sound and then hear the real thing beside it.....there is no choice....real does it. Bring in even one player to help out on a lead part and you'll be smiling. You'll also have a new friend....and if they love your music you'll get something else on another level....and you can't buy that.

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