编程鼓1:记录填写您的摇滚模式

With current drum plug-ins, sample-based MIDI instruments and virtual studios, it's very, very easy to emulate having a real drummer. This is especially cool when you're the lone guy with a laptop. Re  

目前鼓插件,样本为基础的MIDI乐器和虚拟演播室,这是非常,非常容易模拟一个真正的鼓手。这是特别酷,当你孤独的家伙用一台笔记本电脑。录制的循环使更容易,因为他们的实际鼓手,在大多数情况下,实际表现。

不过,有一点是赠送笔记本电脑作出的表演比任何快:整个一个没有填充的歌曲,或变化不断重复的一个节拍。

There are a few more things too that will give you away, but for this exercise, let's just talk about 'Fills' in particular.

什么是补?

Listen to any old Pop, Rock, RNB, or Country track. Right before the chorus starts listen to the drums. Immediately before the first part of the chorus starts, you'll notice an extra couple of snare hits, with a possible tom, or crash. This would be known as a fill. You'll also hear them periodically in the middle of a verse, and other places.
Their main purpose is to break up parts of a song and create definition between parts. We're already geared to subconsciously await a new part, or change when we hear one from years of contemporary music... and... so is your audience. Having fills within your song creates a feeling of familiarity and polish, and no drummer worth his grain in salt will ever not include a fill, unless they are directed not to. Why would anyone want that anyway?!

轻松填写创作

对于这个练习,我会使用的理由,但是这将任何音乐应用程序的工作。在我看来,它的实际记录在一首歌曲的填充后,所有的主要部件是波兰的最后层之前搅拌更多的乐趣。不过,我可以不写下来如何记录他们轻松,所以我只是要告诉你如何吸引他们进来。

第1步

创建一项措施测序鼓。我使用的原因,创建矿。我将它设置了约100 BPM的。我捕捉到1 / 16。这使得生活容易当我画我的铅笔的部分,因为我知道他们总是会在时间。快照基本上是想有一个当你画的模具。它只是确保你画什么停留在设置参数。 Logic Pro中有一个管理单元功能,被称为“捕捉”以及。的Pro Tools,Cubase的太多。这一切都在那里。

第2步

一旦我得到我的鼓模式,我喜欢它,我会简单地复制到第二个措施我鼓的一项措施。毕竟,你不能有鼓的一项措施,整个一首歌曲的权利呢?原因,大多数的音频应用程序,您可以按住Command按钮,然后拖动该地区。这将创建一个即时重复。

第3步

我要加入命令J快捷的鼓地区。现在,我有一个鼓的地区,跨越了两个措施。在我更长的鼓部分结束,我就画几个圈套注意到在我的鼓地区。这些点击是,事实上,我填写。

您可以撒这些笔记,或填充整个歌曲,打破单调的鼓,和你的歌带来的定义。我一般喜欢把他们在每4措施月底,仅仅是因为我有一个非常小的注意力。我会鼓励你,使你的几个变化虽然填补。当你有一个通用的一个被用于所有的地方,它使事情变得有点闷了。

此外,前一个主要的歌曲变化,想引进一个合唱团,情侣填写您的圈套与崩溃,这会使事情更加动态。

通过纳入填写您的音乐,你可以确保你有一个更为流畅,抛光歌曲。此外,确保听音乐时,重点对鼓,给你新的想法罢了!

看看其他一些“鼓”教程: 探索鼓架香港鼓王优越的鼓手:杀手鼓

Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More

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