Flex的间距:在Logic Pro X中的一个主要的新功能
变化可能是创伤性的,尤其是当涉及到你的DAW!一个非凡的艰巨的任务,任何一家软件公司,以更新他们的旗舰软件,因为它直接影响到人民的生活和生计。成千上万取决于该软件的用户谁...谁住,吃和呼吸,软件...是谁,每天都使用它,把餐桌上的食物,预测和担心的变化。
逻辑Pro X中的演变
有很多苹果(德国队在逻辑)发展逻辑Pro X中提出和回答的问题:你保持什么样的特点和功能?你如何引进新的吗?你采取一种革命性的方法,打破了过去的一切关系吗?或者,你采取的进化,达尔文的方式,轻轻轻推DNA导入一个勇敢的新的世界的逻辑优点?而且,在逻辑的情况下,怎么你做最强大的,有创意,功能丰富,在这个星球上最广泛使用的DAW甚至更好而扰乱一些用户!?也许,这是最紧迫的问题!
因此,让乘坐时间机器(双关语意)。我一直使用逻辑近二十年的专业。香港专业教育学院目睹了许多逻辑版本(有些忍受与这样伟大的DAW困难,当我不得不单独购买空间设计,为数百美元,才发现它被列入下转)!什么Im在这里试图把对面的是我看过的专业逻辑成长和改造不像一些原始生命形式很长很长的时间。我一直逻辑标志动摇,其最大的批评家。所以,我从这里的一个相当不错的,这是我所看到的。
有很多全新的Logic Pro X的你是否认为它是进化或革命是你喜欢的!
Logic Pro中的魔力
简单的答案是:我真的很喜欢的Logic Pro X和其绝对不是一个变形金刚迷的一种方式。我喜欢它,因为它的革命和进化。这怎么可能?有大的,小的重新设计,都是非凡的和微妙的进步和功能吨,然而,我发现,我可以坐下来,并开始使用它,当我第一次启动它从一个极端的舒适程度。
重新设计的调音台和通道条在Logic Pro X。
(E)那是神奇的Logic Pro X中它得到了一个新的较深的外观和窗口的安排,菜单已被重新安排和它配备了一个全新的循环和声音库。其内充满技术,如Flex的间距,MIDI FX,轨道栈,智能控制和音频编辑区域中的音频编辑器(真棒)。即使通道条和混频器重新设计!的Logic Pro X也称为逻辑远程可以从App Store下载一个免费的iPad应用程序。它是一种多点触摸,智能第二个屏幕和性能工具专门设计的Logic Pro X的,但所有这些变化,那只是短名单你会发现其容易和豪华的过渡成为一个强大的,新的世界音乐的探索。
史蒂夫·H的判决
忏悔:我一直在敲打逻辑X约一个月,现在,我开始觉得有点内疚。它像伊夫下降爱与逻辑787-9妹妹和世界上没有回头路!事实上,我还没有打开,甚至错过9逻辑可言。是错了吗?
哦,当然,变化是很难对一些人来说,会有曲柄那里谁不会喜欢逻辑X或其他的原因之一。我说因为的Logic Pro X是一个令人难以置信的强大,创新和鼓舞人心的音乐制作工作站,这将提高你的方式实现,生产和多年来执行你的音乐,拥抱变化。
进化/革命万岁!
Discussion
Compared to Logic this was a new, modern world. Many really great features that are only now finally in Logic, Studio One had for a year. Audio region editing, patches, auto save, modern looking plugins that look coherent as if made by one company with one voice.
Logics inactive channel strip elements are so poor on contrast that with my vision (that's a little impaired) I really need to get close to the monitor to be able to read what's the MIDI FX, what's the instrument and what the audio FX. It's hard to see, very low on contrast.
I get that, for pro users, backwards compatibility is really a very good thing. But Logic's built-in plugins could have used a major UI overhaul. Plugins that got accumulated from the Emagic days (from the silver, gold and platinum packages) are still there and now we still have platinum and silver reverbs, plugins that give me eye cancer like Ultrabeat and the ES synths from last century. The interface was modernized, but the existing plugins look like made by 10 different companies over a period of 20 years. No UI consistency.
Apple as a company moves away from real world skeuomorphic design in OS X and iOS, yet all new Logic plugins go the exact opposite direction.
Many things have different names now, MIDI Draw and Step Editor for example. But they are mostly the old hard to use editors in a new fancy dress. From a usability perspective I find these still very hard to use, clunky and unintuitive. That's just my personal opinion of course.
I read something about a totally redesigned browser and that all was now unified on the left side. But loop browsers are still on the right, and now we have another, additional browser for patches and plugin settings on the left. Browsers are all over the place now.
To my eyes, having now worked with another DAW to broaden the horizon, this feels like a make-up makeover. Which is an OK thing. Lots of little tweaks to the workflow. And there are great things like the Drummer and the MIDI FX.
But, after such a long time of development, I had hoped for a little more changes under the hood. Final Cut Pro X came out too early, agreed. But they created a new architectural foundation, made changes under the hood so they could innovate for the next 10 years they said. Modern architecture to build great things upon. With the old environment in Logic and all the old plugins still around it looks to me as if the inner mechanics of Logic were not even touched for compatibility's sake. So what took so long? The interface makeover? Or programming the Drummer's intelligence?
Having been on the other side of the fence using another DAW for some months now it looks to me Logic caught up to functionality other DAWs had for years. But it's still relying on 15 year old architecture. Not a stellar position to continue development in my opinion.
I love to see that Logic is not dead, though. And I hope they'll now bring updates and upgrades more frequently and don't let us wait 4 years without any info regarding the future.
All this of course just reflects my personal opinion of how I use or used Logic and the things I personally was and am not happy with.
Thanks for the thoughtful reply. Let’s talk about it a bit. I, too, have some minor vision issues. For me however, having the “inactive†elements pushed to background makes finding the bright blue and green active elements even easier. At first, I too was having problems. But once I got used to the new channel strip arrangements (and because they more accurately represent signal flow) I’m find navigation a whole lot easier.
Regarding plugin look and feel: I thought for sure that they ALL would look like Bass Amp Designer with its sexy graphics and emotional appeal. But then I realized that Logic’s workhorse plugins would be totally distracting, and difficult to see and use if the graphics were souped up! Besides, there’s a comfort level in tweaking the familiar parameters in familiar locations! And, for those of us who need a little vision aid.. this kind of design plugs can be easily expanded to any size! Besides, with Smart Controls you can now create your own GUIs!!
Goodbye Hyper! Hello MIDI! You really miss the terms Hyperdarw and the Hyper Editor? I don’t. I’m sure that we all agree with you that the Step Editor need a major facelift and usability-lift... rather than only a name change!
The redesigned, better organized Library on the left, to me, is a major enhancement. Arguably, it’s the one of most important areas when creating tracks and should be where you can find it, without lumping it together with all the other media/notes and other browsers on the right.
My biggest disappointment was the EXS-24. I expected a huge redesign. But then I though about deeply about Samplers: They’re so 20th century. I now believe that the future is about creative, intelligent and highly programable focussed tools, like Drummer, that give you the illusion of collaborating with great artists in the studio. I can only hope that future brings more of these kinds of artificially intelligent creative tools for guitars, basses, horn sections, strings etc. Besides, who needs another sampler when there’s Kontakt. Oh, actually, I do. I need a Sampler just like the EXS-24 that does exactly what a sampler built into a DAW needs to do without gulping up CPU. Try using 20 instances of our favorite NI product! They compliment each other!
Then there’s Drummer, Flex Pitch, Track Stacks, MIDI FX and thousands of enhancements that are, already, making my life easier (and more fun). Oh, and let’s not forget Logic Pro X’s new Autosave function. It has saved my butt several times while making these courses! Remember, this is a dot-zero release. There’s a lot of room for growth here!
Is Logic perfect? Absolutely not. Do I expect perfection? NO, it has ALWAYS been Logic’s imperfections that I’ve loved the most. (I’m weird that way!) Is it a inspiring to use and create music with?
Absolutely.
Don't get me wrong. Many of the new functions are REAL life savers (Autosave) and make it very efficient and fun to work with (MIDI FX, Track Stacks, Smart Controls).
Oh man, just thinking of the old folders. Brrr! Put something into a folder and the old tracks remained empty outside the folder. One needed to clean the arrangement view over and over - I'm sure something that your assistant Igor was tasked with to do for you. There was no summing. To mute something one had to go into the folder and individually mute or solo tracks. It was an in-out-in-out experience. Track Stacks for that matter are soooo great! A super-huge improvement, I agree!
But something Studio One for example had for a long time. Logic only feels like it finally caught up. Autosave is not exactly a very modern invention, either. Something Logic should have gotten a looong time ago in my opinion :)
I just realize that I sound a little bitter. "If you like your other friend better then why you don't just leave?" OK, OK. Why I'm here is because I care. I like Logic a lot and would like it to stay my DAW of choice. I have a ton of projects in Logic and I would like to keep using it.
To your other points. No, I don't miss the name "Hyper Editor" one bit. As you stated, I hoped it would be more of a usability-lift rather than only a name change.
I still think samplers are a great tools for sound design! I would have liked a usability overhaul and facelift on EXS24 so I don't have to go to other samplers. What's the point of having a built-in sampler if the advice is to use Kontakt.
As much as you like Logic's quirks and imperfections, I hate them. I'm somebody who absolutely has to have a clean table to start working. Everything properly arranged :) And I like these properties in a software, too. Consistency in the GUI and workflow. Hehe, it's just a different personal way of working best and being most productive in our individual sound and music lair.
My worry is that there was more facelift going on and less "making Logic ready for the next 10 years of modern software development and upgrades". Logic is the old barn where your grandpa accumulated all sorts of different looking and strange tools over the past 50 years ;) Judging from the reviews I read I'm not in the majority to feel this way. Fair enough.
Again, thanks for your comment Steve. A lot of wisdom in there.
Micheil Reid.
Flex pitch is nice, but when you know melodyne, you don't jump to roomcell
It's clear it is a good thing to stay familiar with Logic 9 and not to have been thrown into a kind of Final Cut Pro X maelstrom, but a bit of more magic would have been appreciated.
I wish I had teachers like you in school. I would have been a different person. I guess, teaching is an art! not every one can teach!!
Thank you for Logic X learning videos, I've learnt so much in the last three weeks than the 4 odd years that I had Logic sitting on my desktop.
You are a brilliant teacher and I admire your patience and sense of humor.
Thanks Steve and God bless!
Thanks so much for your kind words. It means a lot to me that the training that I create has helped you and others around the world. Teaching is something that I like to do more than just about anything else. That's why several years ago I decided to become the publisher for macProVideo.com. It wasn't an easy decision. As I had a very successful career composing music for TV and film.
There are more important things in life than just success. And teaching has always brought me a lot of satisfaction. That's why it's so important to me to hear this kind of feedback from people like you. Good luck with your music and your life. All the best,
Steve
So I'd like to chime in and say I really enjoyed your courses. It's a big part of what macProVideo is about for me. It's not just "deliver the info". You do it with great pleasure, passion and entertainment. And this is definitely something that comes across to the viewer and sets your courses apart from everything I've seen.
Thanks Steve!
(Let me finish blushing!)
It feels great to be making courses again! Especially in light of the wonderful responses I'm receiving! Thanks for that!!
So what should I do next....?
Steve
I don't know if you're the right person for this but courses on MPV are very diverse, from Photoshop to Motion to different DAWs, so why not!
I'd really like to have a "Sound Designer" course from MPV! I'd be all over it! I'm not talking about a musical sound designer course: How to use compressor and how to dial in crazy settings into a synthesizer. Nope. I'm really talking about designing sound as ambience. How to make robotic sounds, robots, ice cracking, deep rumble, earthquakes, how to creatively design big gun shots from several perspectives of a recording, how to layer sounds for huge crashes, how to abuse a highway recording to create the voice of a giant reptile bird, canon explosions, how to use filters to make a sound bigger, plugins and synthesizers, create prehistoric or future sonic ambiences. How to make things sound larger in a believable manner not by only pitch shifting it down. How to use reverb plugins properly create believable rooms, halls, caves, sound coming from behind closed doors.
That would really be something I'd buy in an instant!
I know a lot is dependent from the source material, but there are many basics that one can cover to start a thinking process and know how to continue exploring the space. Something that gets us started.
I found this course: http://www.macprovideo.com/tutorial/live-402-killer-sound-design
But this only says sound design when in fact it's more for audio engineers and music producer techniques, not "Sound Designer" in the classical movie sound sense of the word. But I'd really like that.
Do you know anybody who'd do such a course? You? ^^
Chris
Want to join the discussion?
Create an account or login to get started!