논리와 Omnisphere 자습서 : 공간 디자이너에 자신만의 FX 만들기

Space Designer is a powerful tool. Not only can it be used to load Impulse Responses for realistic reverbs but it can also load any .aif or .wav that can be convolved (merged) with any source you feed  

논리의 공간 디자이너는 강력한 도구입니다. 뿐만 아니라 그것은 현실 reverbs에 대한 충동 응답을로드하는 데 사용할 수 있지만 그것은 또한 새롭고 흥미로운 소리와 FX 모든 종류를 만들기 위해 그것에 피드 모든 소스와 (합병) convolved 수있는 모든. AIF 또는. WAV를 로드할 수 있습니다.

IM은 당신에게 당신이와 함께하는 일을 한 빨리 예제를 보여 주마.

1 단계 - 일부 콘텐츠 만들기

이 예제에서 시작 Omnisphere 모듈형 원료 소음 화이트 Moog라는 간단한 백색 잡음 샘플. 필자는 기본 한마음 설정 및 링 MOD 조금을 적용.

IM은 FX 루프를 만들 수있는 공급 리듬 봉투 미리 설정의 일부로 앰프, 필터 및 해상도를 조절하는 것. 당신이 실험을 당신이 얼마나 잘하는지 보자 좋습니다.

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일단 임 행복 아파서 24 비트 AIF 파일을 취하자.

2 단계 - 효과 뭔가 설정

필자는 Ultrabeat의 기본 키트를 사용하여 4 바 드럼 순서를했다. 잘생긴 기본! 병이 나서 버스 내 Ultrabeat 채널 버스 1 보내기 0dB로 설정을 만들 수 있습니다.

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3 단계 - 사운드로드

지금 임 스페이스 디자이너가 버스 1 삽입된 먹으렴에 제가 만든 소음 루프를로드하고 지연 효과로 만들어 버릴 꺼야!

나는로드 IR를 선택하고 IR 샘플에서 초기화 드롭 다운 내 부도 오디오 파일로 이동하여이 작업을 수행할.

내 재생시 Ultrabeat 순서를 나는 두 오디오 파일 사이의 회선의 결과를들을 수 있습니다.

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그 순간에 엉망의 비트는 몇 가지 조정이 필요합니다. 당신이 소음 루프가 종료하기 위해 트리거 및 Ultrabeat 소리와 함께 convolved 때마다 모든 방법을 재생하는 소리 수 있듯이.

IM은 볼륨 봉투를하고 짧게 만들려고.

필자 또한 IR 시작 매개 변수를 (이것은 몇 가지 흥미로운 변화를 만들 수 있습니다!) 조정. 내가 만족했던 결과가 생각해낸까지 그냥 실험. 필자는 효과를 좀 더 넓혀 일부 샘플 지연을 추가

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결과는 그것에 먹이 Ultrabeat 소리에 내 공간 디자이너 오디오 파일 인쇄물 자체의 미묘한 필터링 지연 효과입니다.

여기에서에서 그냥 달성하기 위해 별도 불가능한 몇 가지 정말 좋은 소리 효과를 만드는 과정을 반복할 수 있습니다. 여기에 다른 버스에 두 개의 추가 공간 디자이너와 루프입니다.

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이 기술을 사용 팁

음조가 국세청을 사용하여

당신은 위의 루프가 메모에 적용되었는지 알 수 있습니다. 놀라워 공간 디자이너에로드 파일 중 하나는 피치 정보를 보유하고있는 피치 특성은 입력 신호에 인쇄됩니다 때문입니다.

노이즈가 더 정의 피치가 없습니다로 국세청에 대한 소스로 소음을 사용하면 비 음조 효과를 생산합니다.

주파수 특성

필자는 Omnisphere에서 파형의 몇 만든이 화음어요. 그것은 낮은에서 높음으로 넓은 주파수 범위가 있습니다.

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IM은 16 노트 노이즈 루프 (샘플에 의해 변조된 그것에 대역 통과 필터를 가지고있는이 파일을 먹이려고

[오디오 ID = "6686"]

소음 루프는 이것을 생산, IR 내부의 해당 주파수를 트리거합니다.

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효과는 vocoding의 매우 유사합니다. 봉투 공간 디자이너 안에 얼마나 짧은 공지 사항.

샘플 길이와 봉투

이 기술을 사용할 때 상황은 매우 모호한 수 있습니다. 정말 짧은 IR 샘플 (정말 짧은 1 - 100ms을 의미)보다 EQ 유형 효과를 생성합니다. 짧은 시간에 볼륨 봉투를 조정하면 효과를 정리하고 더 정의하게하는 데 도움이 될 수 있습니다.

난 정말 이것이 당신에게 창조 얻을 수있는 충동을 주신 바랍니다. 가능성은 무한하고 완벽하게 아름다운으로 매우 불안에서 다양한 수 있으므로, 단지 실험!

Omnisphere 없습니까? 방문 Spectraonsics 웹사이트 를 구입하고 macProVideo.com 체크 아웃하는 방법에 대한 자세한 내용은 Omnisphere 101 튜토리얼 .

For the past 20 years Toby has worked as a professional guitarist, programmer and producer. Clients include Sir Paul McCartney, George Michael, Shirley Bassey, Yusuf Islam, Giles Martin as well as the London 2012 Olympic Ceremonies. He has also worked extensively in TV, Advertising and Film. As well as composing himself he has also ... Read More


Pat Buckna
Very cool technique - thanks
Peter Schwartz
Beautiful technique! I may never leave the house playing with this. Cheers!
Really love this tutorial Toby! Thanks for sharing.
Hi, can anyone tell me how to do the sample and hold LFO bit (frequency characteristics) within massive?
Jeff C
Hey there,

Apple includes a large (~ 400MB) library of material very similar to this with Logic Studio 2. Its an optional installed named Warped Effects for Space Designer.

Its really great that Toby is walking you through the process of making your own. I worked on the development of the Warped Effects library and had a blast making them. Convolution Reverbs like Space Designer can be so much more than high quality reverbs.
Hi Jeff,

Well the Space Designer Warped Library is one of my go-to places for weird and wonderful sound design in Logic... So Thank You!!

I second that. Love the way Toby walks us through making our own "warped" additions ;-)
Jeff C
We definitely learned a lot in the process and used so many sound sources. Turns out Omnisphere is totally ideal for this work. If only it had been available then, we might have made even more compelling files.

Which parts of the collection do you gravitate towards the most?
Yup... Omnisphere makes the world a better place IMHO!

Can you reveal any of the sound sources you used in certain presets?

I find myself hanging out mainly in the Drone Tones and Textures area. (I love making ambient soundscapes).

Jeff C
hmm, its been a while.

It was a collaborative effort with several designers involved, so I can't speak to it all. I do know several analog modulars and a Kyma Capybara. I think an Access Virus provided some useful source too.

I feel like I'm still learning what will and won't work well with some material. It was quite a learning process.

Also, wish that we could have delivered content that worked at arbitrary tempos.
Thanks Jeff,

That's really interesting to know. Seems like the Access Virus finds its way into all sorts of sound design realms.

I imagine you must've created a fair few presets that never made it to the final release?

So do you have a favourite category in the Warped Effects or even a preferred preset?
Jeff C
Indeed, we love Access.

There is always left overs. Sometimes they are planned for future releases, sometimes just because we end up with too much of a specific class of texture or rhythm. If there's too much of a thing that's too similar it kind of slows the review and selection process. I find people don't have much patience and if they don't make a decision in the first 15-30 previews, they may give up. So, keeping it lean and well differentiated is something that helps improve hits.

I think its all pretty great, so its hard to say.

Textures was designed with sustained sounds like pads in mind. I love those. That might be my favorite.

That said, the rhythmic stuff discussed above is somehow very satisfying. So, our Ghost Rhythms are quite fun.

It tough to pick a favorite because the beauty of these is that the source content is key. The same SDIR can sound very different on 3 different sound sources.

haa haa.. just reviewing these, I am having flashbacks to very challenging file naming work. Its not easy naming files like this.
Well, I've just been looking at Kyma again... it gets mentioned with hugh regard a lot in the circles I frequent, but I've never tried it out myself.

Well, you inspired me to spend some more time exploring the Ghost Rhythms again.

But you know I was going to mention that you've done a great job not only designing the preset but also naming them! Honestly, the names have worked well for me when browsing through.
Hi Jeff,

Thanks for the comment mate. I'm more than familiar with the Warped library (great job!) as they not only make great content for Sound Designer but they also make an insanely good FX Loop library as well.

I use them all the time as raw AIF files in productions especially 'Ghost Rhythms'. Nice and tasty bit crushed loops!! :)

I've been using libraries like Kalideskopy and Spectral Relativity for years so to see Apple include this kind of content was a bonus for me!

All the best :)
Jeff C
Its always a pleasure to hear positive feedback about work like this. I love how well it demonstrates that there's more to Space Designer than great sounding reverb.
Nice technique. In your last example, why aren't we hearing the beat? Is the rhythmic loop on a muted track, triggering Space Designer on a buss?
Hi sammydave,

If you look at the image above the audio you'll see the dry signal is at 0% so you only hear the effect.

Gotcha. Now I get it. Thanks!
Jus wanna thank Toby and Jeff, this is stellar info,

The Ghost Rhythm library is one of the most original and compelling aspects of LPX imo, an experimental goldmine no less, and here we are being showen how to expand that archive!!! Again BIG TNKZ

Sun B
Jeff C
I love this old thread. Glad to hear it continues to guide you through this workflow. Also, you can drag Apple Loops into Space Designer. Find a loop which is natively at the tempo of your project and drag it in. I recommend some synth loops.. Try and find something of moderate complexity.. Also, try using the volume envelope to make the fade-out faster. You might find it's more useful if you only hear the first part of the impulse.
Just tried that to great effect, whew, multplying ambient horizons, too good.

While I have your ear, Jeff, can I ask you this? In the Drum Transformer preset called Additive Static (mmmmm) is there a way to change the pitch of the effect?
Jeff C
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.
I think I know the answer to my own question, that pitch depends on the pitch of the sample in wav, am I right or ami I right? Still with what I have learned (and am learning) from this thread I'm heading off into wild blue audio with Space Designer... one of the koolest plugs out there
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.

Of course, problem solved ;-))

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