ロジックとOmnisphereチュートリアル:Space Designerので独自のFXの作成

Space Designer is a powerful tool. Not only can it be used to load Impulse Responses for realistic reverbs but it can also load any .aif or .wav that can be convolved (merged) with any source you feed  

ロジックの Space Designerでは、強力なツールです。だけでなく、それは現実的なリバーブのインパルス応答を読み込むために使用することができますが、それはまた、新しくエキサイティングなサウンドとFXのすべてのソートを行うためにそれに送り、任意のソースと(マージ)畳み込み演算することができる任意。AIFまたは。wavファイルを読み込むことができます。

Imはあなたがこのとでやっていることの一つ簡単な例をお見せします。


ステップ1 - いくつかのコンテンツを作成する

この例では、で始まりますOmnisphereホワイトモジュラー生ノイズをムーグと呼ばれる単純なホワイトノイズのサンプルで。 IVEはデフォルトのユニゾンの設定とリングモジュレーションのビットを適用する。


イムアンプ、フィルタとエフェクトループを作成するために与えられた新体操エンベロープのプリセットのいくつかとresをモジュレートするつもり。私はあなたの実験をアドバイスし、あなたが得るものを参照してください。


[オーディオのid ="6684"]


一度イム幸せ病気24ビットのAIFファイルにそれをバウンス。


ステップ2 - 効果に何かを設定

IVEは、Ultrabeatでデフォルトのキットを使用して、4小節のドラムのシーケンスを行った。そのかなり基本的な!病気その後バスは私のUltrabeatのチャネルでバス1に送ると、0dBからそれを有効に作成する。

[オーディオのid ="6683"]


ステップ3 - あなたのサウンドをロードする

今すぐイムスペースデザイナーがバス1に挿入されて厥に私が作ったノイズループをロードし、ディレイの効果に変えることでしょう!

私は、IRおよびIRサンプルのドロップダウンからダウンinitをロード]を選択し、私のバウンスオーディオファイルに移動することによってこれを行います。


私の演奏時にはUltrabeatのシーケンスを私は2つのオーディオファイル間の畳み込みの結果を聞くことができます。

[オーディオのid ="6688"]


その時点での混乱のビットとは、いくらか調整が必要だ。あなたは、ノイズのループが終了するとUltrabeatの音をトリガーと畳み込まれるたびにすべての方法を再生して聞くことができますように。

IMは、ボリュームエンベロープを取得し、それを短くするつもり。


アイブ氏もIRの開始パラメータを(これはいくつかの興味深いバリエーションを生成することができます!)調整。私は満足していた結果を思い付いたまで私はちょうど実験。アイブ氏は効果を広げるために、いくつかのサンプルの遅延を追加

[オーディオのid ="6689"]


結果はそれに供給される音Ultrabeatの上に私のSpace Designerのオーディオファイルの痕跡自体として微妙なフィルタリングディレイエフェクトです。

ここからの上では、単に達成するためにそうでなければ不可能ないくつかの本当に良い音の効果を作成するプロセスを繰り返すことができます。ここで別のツアーバス上の2つの追加の環境設計とループがあります。

[オーディオのid ="6685"]


この手法を使用するためのヒント

投球IRを使用して

あなたは上記のループは音符をたどったことがあります。ザッツのSpace Designerにロードされたファイルの一つは、ピッチの情報があり、どんなピッチの特性は、入力信号に刻印されるため。

ノイズがない定義可能なピッチを持っていないとして機関リポジトリのソースとしてノイズを使用すると、非ピッチ効果が生成されます。


周波数特性

IVEは、Omnisphereの波形のカップルから作られたこのコードを得た。それは、低速から高速までの広い周波数範囲を持っています。

[オーディオのid ="6682"]


イムは16分音符の音のループ(サンプルで変調されたその上にバンドパスフィルタを持っているとこのファイルを供給する予定

[オーディオのid ="6686"]


ノイズのループは、これを生産、IR内の対応する周波数をトリガします。

[オーディオのid ="6687"]


効果は、ボコーダーのように非常に似ています。エンベロープは、スペースデザイナーの内部にあるか短い注意してください。


サンプルの長さとエンベロープ

このテクニックを使用するときに物事は非常にぼやけて得ることができます。本当に短いIRのサンプルは、(私は本当に短い1 - 100ミリ秒を意味する)よりEQタイプのエフェクトを作成します。短い時間にボリュームエンベロープを調整することで効果をクリーンアップし、より多くの定義にすることができます。

私は本当にこれがあなたにこれと創造的に衝動を与えた願っています。可能性は無限であり、非常に不穏から完全に美しいので、ただの実験の範囲で設定できます!


Omnisphereお持ちでないですか?訪問Spectraonsicsウェブサイトを購入しmacProVideo.comチェックアウトする方法の詳細については、 Omnisphere 101チュートリアルを

For the past 20 years Toby has worked as a professional guitarist, programmer and producer. Clients include Sir Paul McCartney, George Michael, Shirley Bassey, Yusuf Islam, Giles Martin as well as the London 2012 Olympic Ceremonies. He has also worked extensively in TV, Advertising and Film. As well as composing himself he has also ... Read More

Discussion

Pat Buckna
Very cool technique - thanks
Peter Schwartz
Beautiful technique! I may never leave the house playing with this. Cheers!
Rounik
Really love this tutorial Toby! Thanks for sharing.
Richy
Hi, can anyone tell me how to do the sample and hold LFO bit (frequency characteristics) within massive?
Jeff C
Hey there,

Apple includes a large (~ 400MB) library of material very similar to this with Logic Studio 2. Its an optional installed named Warped Effects for Space Designer.

Its really great that Toby is walking you through the process of making your own. I worked on the development of the Warped Effects library and had a blast making them. Convolution Reverbs like Space Designer can be so much more than high quality reverbs.
Rounik
Hi Jeff,

Well the Space Designer Warped Library is one of my go-to places for weird and wonderful sound design in Logic... So Thank You!!

I second that. Love the way Toby walks us through making our own "warped" additions ;-)
Jeff C
We definitely learned a lot in the process and used so many sound sources. Turns out Omnisphere is totally ideal for this work. If only it had been available then, we might have made even more compelling files.

Which parts of the collection do you gravitate towards the most?
Rounik
Yup... Omnisphere makes the world a better place IMHO!

Can you reveal any of the sound sources you used in certain presets?

I find myself hanging out mainly in the Drone Tones and Textures area. (I love making ambient soundscapes).

:)
Jeff C
hmm, its been a while.

It was a collaborative effort with several designers involved, so I can't speak to it all. I do know several analog modulars and a Kyma Capybara. I think an Access Virus provided some useful source too.

I feel like I'm still learning what will and won't work well with some material. It was quite a learning process.

Also, wish that we could have delivered content that worked at arbitrary tempos.
Rounik
Thanks Jeff,

That's really interesting to know. Seems like the Access Virus finds its way into all sorts of sound design realms.

I imagine you must've created a fair few presets that never made it to the final release?

So do you have a favourite category in the Warped Effects or even a preferred preset?
Jeff C
Indeed, we love Access.

There is always left overs. Sometimes they are planned for future releases, sometimes just because we end up with too much of a specific class of texture or rhythm. If there's too much of a thing that's too similar it kind of slows the review and selection process. I find people don't have much patience and if they don't make a decision in the first 15-30 previews, they may give up. So, keeping it lean and well differentiated is something that helps improve hits.

I think its all pretty great, so its hard to say.

Textures was designed with sustained sounds like pads in mind. I love those. That might be my favorite.

That said, the rhythmic stuff discussed above is somehow very satisfying. So, our Ghost Rhythms are quite fun.

It tough to pick a favorite because the beauty of these is that the source content is key. The same SDIR can sound very different on 3 different sound sources.

haa haa.. just reviewing these, I am having flashbacks to very challenging file naming work. Its not easy naming files like this.
Rounik
Well, I've just been looking at Kyma again... it gets mentioned with hugh regard a lot in the circles I frequent, but I've never tried it out myself.

Well, you inspired me to spend some more time exploring the Ghost Rhythms again.

But you know I was going to mention that you've done a great job not only designing the preset but also naming them! Honestly, the names have worked well for me when browsing through.
tobypitman
Hi Jeff,

Thanks for the comment mate. I'm more than familiar with the Warped library (great job!) as they not only make great content for Sound Designer but they also make an insanely good FX Loop library as well.

I use them all the time as raw AIF files in productions especially 'Ghost Rhythms'. Nice and tasty bit crushed loops!! :)

I've been using libraries like Kalideskopy and Spectral Relativity for years so to see Apple include this kind of content was a bonus for me!

All the best :)
Jeff C
Its always a pleasure to hear positive feedback about work like this. I love how well it demonstrates that there's more to Space Designer than great sounding reverb.
sammydave
Nice technique. In your last example, why aren't we hearing the beat? Is the rhythmic loop on a muted track, triggering Space Designer on a buss?
tobypitman
Hi sammydave,

If you look at the image above the audio you'll see the dry signal is at 0% so you only hear the effect.

:)
sammydave
Gotcha. Now I get it. Thanks!
sunbambino
Jus wanna thank Toby and Jeff, this is stellar info,

The Ghost Rhythm library is one of the most original and compelling aspects of LPX imo, an experimental goldmine no less, and here we are being showen how to expand that archive!!! Again BIG TNKZ

Sun B
Jeff C
I love this old thread. Glad to hear it continues to guide you through this workflow. Also, you can drag Apple Loops into Space Designer. Find a loop which is natively at the tempo of your project and drag it in. I recommend some synth loops.. Try and find something of moderate complexity.. Also, try using the volume envelope to make the fade-out faster. You might find it's more useful if you only hear the first part of the impulse.
sunbambino
Just tried that to great effect, whew, multplying ambient horizons, too good.

While I have your ear, Jeff, can I ask you this? In the Drum Transformer preset called Additive Static (mmmmm) is there a way to change the pitch of the effect?
Jeff C
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.
sunbambino
I think I know the answer to my own question, that pitch depends on the pitch of the sample in wav, am I right or ami I right? Still with what I have learned (and am learning) from this thread I'm heading off into wild blue audio with Space Designer... one of the koolest plugs out there
sunbambino
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.

Of course, problem solved ;-))

Want to join the discussion?

Create an account or login to get started!