La lógica y la Omnisphere Tutorial: Crea tu propio FX En Space Designer

Space Designer is a powerful tool. Not only can it be used to load Impulse Responses for realistic reverbs but it can also load any .aif or .wav that can be convolved (merged) with any source you feed  

La lógica de Space Designer es una herramienta poderosa. No sólo puede ser usado para cargar las respuestas impulso para reverbs realista, sino que también puede cargar cualquier FIA. Wav o. Que se puede convolucionada (fusionada) con cualquier fuente de alimentación que en él para hacer todo tipo de sonidos nuevos y emocionantes y FX.

Im va a mostrar un ejemplo rápido de lo que haces con esta.


Paso 1 - Crear Algunos contenidos

En este ejemplo se inicia en Omnisphere con una muestra de ruido blanco y sencillo, llamado Moog Modular Raw ruido blanco. He aplicado el ajuste por defecto Unison y un poco de Ring Mod.


Im que va a modular el amplificador, el filtro y Res con algunos de los presets sobre Rítmica suministrado para crear un lazo de efectos. Te aconsejo que experimentar y ver lo que hay.


[Audio id = "6684"]


Una vez que estoy contento III rebotar en un archivo de 24 bits FIA.


Paso 2 - Establecer algo para efecto

He hecho una secuencia de batería 4 Bar utilizando el kit por defecto en Ultrabeat. Es bastante básico! Enfermo, entonces crear un bus de envío de un autobús en mi canal de Ultrabeat y subir el volumen a 0 dB.

[Audio id = "6683"]


Paso 3 - Cargue su sonido

Ahora Im que va a la carga de bucle de ruido que hice en el Space Designer eso ha introducido en el autobús 1 y convertirlo en un efecto de retardo!

Hago esto por la elección de la carga de infrarrojos y de inicialización de la muestra IR desplegable y navegar a mi archivo de audio sin fondos.


Al tocar mi Ultrabeat secuencia que se puede escuchar el resultado de la convolución entre los dos archivos de audio.

[Audio id = "6688"]


Es un poco un lío en el momento y las necesidades de algunos ajustes. Como se puede escuchar el ruido de bucle está jugando todo el camino hasta el final cada vez que su activa y convolucionada con los sonidos Ultrabeat.

Im que va a tomar la envolvente de volumen y de hacerla más corta.


Ive también se ajusta el parámetro de inicio de infrarrojos (esto puede producir algunas variaciones interesantes!). Acabo de experimentar hasta que llegué a un resultado que estaba feliz. He añadido algunos retardo de muestra para ampliar el efecto

[Audio id = "6689"]


El resultado es un sutil efecto de filtrado retraso como mi huellas Space Designer archivo de audio en el Ultrabeat sonidos que se introducen en él.

De aquí en adelante sólo se puede repetir el proceso para crear algunos efectos de sonido muy agradable que serían imposibles de lograr. Aquí está un bucle con dos diseñadores de espacio adicional en autobuses diferentes.

[Audio id = "6685"]


Consejos sobre la utilización de esta técnica

Utilizando inclinada IR

Usted puede notar que el ciclo anterior ha tenido en una nota. Eso es porque uno de los archivos cargados en Space Designer contiene información de tono y las características del terreno de juego será grabada en la señal de entrada.

El uso de ruido como fuente de su IRS producir efectos no agudos, como el ruido no tiene tono de definir.


Características de Frecuencia

Ive consiguió este acorde a partir de un par de formas de onda de Omnisphere. Cuenta con un amplio rango de frecuencia de baja a alta.

[Audio id = "6682"]


Im que va a alimentar a este archivo con un bucle en cuenta el ruido 16 (que tiene un filtro de banda en él modulada por una muestra

[Audio id = "6686"]


El bucle de ruido sólo provoca las frecuencias correspondientes en el interior del IR, la producción de este.

[Audio id = "6687"]


El efecto es muy similar a la de vocoder. Observe cómo corta el sobre se encuentra dentro de Space Designer.


Duración de la muestra y sobres

Las cosas pueden ponerse muy borrosa cuando se utiliza esta técnica. Muestras IR muy corto (me refiero a muy corto 1-100ms) va a crear efectos de tipo más EQ. Ajuste de la envolvente de volumen para tiempos más cortos pueden ayudar a limpiar el efecto y que sea más definido.

Realmente espero que esto le ha dado el impulso de ser creativo con esto. Las posibilidades son ilimitadas y pueden ir desde el muy inquietante completamente hermosa, así que experimentar!


¿No tienes Omnisphere? Visite el sitio web de Spectraonsics para obtener detalles sobre cómo comprar y ver los macProVideo.com Omnisphere tutorial 101 .

For the past 20 years Toby has worked as a professional guitarist, programmer and producer. Clients include Sir Paul McCartney, George Michael, Shirley Bassey, Yusuf Islam, Giles Martin as well as the London 2012 Olympic Ceremonies. He has also worked extensively in TV, Advertising and Film. As well as composing himself he has also ... Read More

Discussion

Pat Buckna
Very cool technique - thanks
Peter Schwartz
Beautiful technique! I may never leave the house playing with this. Cheers!
Rounik
Really love this tutorial Toby! Thanks for sharing.
Richy
Hi, can anyone tell me how to do the sample and hold LFO bit (frequency characteristics) within massive?
Jeff C
Hey there,

Apple includes a large (~ 400MB) library of material very similar to this with Logic Studio 2. Its an optional installed named Warped Effects for Space Designer.

Its really great that Toby is walking you through the process of making your own. I worked on the development of the Warped Effects library and had a blast making them. Convolution Reverbs like Space Designer can be so much more than high quality reverbs.
Rounik
Hi Jeff,

Well the Space Designer Warped Library is one of my go-to places for weird and wonderful sound design in Logic... So Thank You!!

I second that. Love the way Toby walks us through making our own "warped" additions ;-)
Jeff C
We definitely learned a lot in the process and used so many sound sources. Turns out Omnisphere is totally ideal for this work. If only it had been available then, we might have made even more compelling files.

Which parts of the collection do you gravitate towards the most?
Rounik
Yup... Omnisphere makes the world a better place IMHO!

Can you reveal any of the sound sources you used in certain presets?

I find myself hanging out mainly in the Drone Tones and Textures area. (I love making ambient soundscapes).

:)
Jeff C
hmm, its been a while.

It was a collaborative effort with several designers involved, so I can't speak to it all. I do know several analog modulars and a Kyma Capybara. I think an Access Virus provided some useful source too.

I feel like I'm still learning what will and won't work well with some material. It was quite a learning process.

Also, wish that we could have delivered content that worked at arbitrary tempos.
Rounik
Thanks Jeff,

That's really interesting to know. Seems like the Access Virus finds its way into all sorts of sound design realms.

I imagine you must've created a fair few presets that never made it to the final release?

So do you have a favourite category in the Warped Effects or even a preferred preset?
Jeff C
Indeed, we love Access.

There is always left overs. Sometimes they are planned for future releases, sometimes just because we end up with too much of a specific class of texture or rhythm. If there's too much of a thing that's too similar it kind of slows the review and selection process. I find people don't have much patience and if they don't make a decision in the first 15-30 previews, they may give up. So, keeping it lean and well differentiated is something that helps improve hits.

I think its all pretty great, so its hard to say.

Textures was designed with sustained sounds like pads in mind. I love those. That might be my favorite.

That said, the rhythmic stuff discussed above is somehow very satisfying. So, our Ghost Rhythms are quite fun.

It tough to pick a favorite because the beauty of these is that the source content is key. The same SDIR can sound very different on 3 different sound sources.

haa haa.. just reviewing these, I am having flashbacks to very challenging file naming work. Its not easy naming files like this.
Rounik
Well, I've just been looking at Kyma again... it gets mentioned with hugh regard a lot in the circles I frequent, but I've never tried it out myself.

Well, you inspired me to spend some more time exploring the Ghost Rhythms again.

But you know I was going to mention that you've done a great job not only designing the preset but also naming them! Honestly, the names have worked well for me when browsing through.
tobypitman
Hi Jeff,

Thanks for the comment mate. I'm more than familiar with the Warped library (great job!) as they not only make great content for Sound Designer but they also make an insanely good FX Loop library as well.

I use them all the time as raw AIF files in productions especially 'Ghost Rhythms'. Nice and tasty bit crushed loops!! :)

I've been using libraries like Kalideskopy and Spectral Relativity for years so to see Apple include this kind of content was a bonus for me!

All the best :)
Jeff C
Its always a pleasure to hear positive feedback about work like this. I love how well it demonstrates that there's more to Space Designer than great sounding reverb.
sammydave
Nice technique. In your last example, why aren't we hearing the beat? Is the rhythmic loop on a muted track, triggering Space Designer on a buss?
tobypitman
Hi sammydave,

If you look at the image above the audio you'll see the dry signal is at 0% so you only hear the effect.

:)
sammydave
Gotcha. Now I get it. Thanks!
sunbambino
Jus wanna thank Toby and Jeff, this is stellar info,

The Ghost Rhythm library is one of the most original and compelling aspects of LPX imo, an experimental goldmine no less, and here we are being showen how to expand that archive!!! Again BIG TNKZ

Sun B
Jeff C
I love this old thread. Glad to hear it continues to guide you through this workflow. Also, you can drag Apple Loops into Space Designer. Find a loop which is natively at the tempo of your project and drag it in. I recommend some synth loops.. Try and find something of moderate complexity.. Also, try using the volume envelope to make the fade-out faster. You might find it's more useful if you only hear the first part of the impulse.
sunbambino
Just tried that to great effect, whew, multplying ambient horizons, too good.

While I have your ear, Jeff, can I ask you this? In the Drum Transformer preset called Additive Static (mmmmm) is there a way to change the pitch of the effect?
Jeff C
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.
sunbambino
I think I know the answer to my own question, that pitch depends on the pitch of the sample in wav, am I right or ami I right? Still with what I have learned (and am learning) from this thread I'm heading off into wild blue audio with Space Designer... one of the koolest plugs out there
sunbambino
All you have to do is find the IR file, load it into Logic or a sampler or whatever, and then change the pitch to the desired tone, then bounce a new file. You can drag a wav directly into Space Designer. Once you hear the tonal impulse response, you will realize it's trivial to create your own.

Of course, problem solved ;-))

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