Interview: Moldover on Guitar Wing and Controllerism

Known as the Godfather of Controllerism, Matt Moldover, sat down with AskAudio Mag to talk about his latest projects: Four Track and the exciting collaboration with Livid Instruments, Guitar Wing.  

Tell us about your musical background.

I came up playing guitar and singing in rock bands. I was introduced to serious electronic music in college and started producing and playing in live-electronic bands. A few years after I moved to New York City, I got fed up with the interpersonal difficulties that I experienced working with bands, and turned my focus to solo performance.

When did you begin to use controllers as instruments in their own right?

The first software tools from Ableton and Native Instruments were just beginning to appear when I started my solo career. It seemed like anything I imagined was possible with Reaktor and Live, but hardware was a different story. Short of spending several thousand dollars on something like a Haken Continuum, there was no electronic instrument approaching the expressiveness I had grown to appreciate from playing guitar. The resulting frustration motivated me to start hacking what hardware was readily available, and eventually building new controllers from scratch.

The GodFather of Controllerism.

The Godfather of Controllerism.

What was your inspiration behind Four Track

Four Track is my current album project, set for release in May 2014. In 2009, I recovered a tape of the first songs I ever recorded, and it reminded me how heartfelt my music was before I got so deep into technical studies. I've spent the last four years returning to those musical roots, writing simple songs, and designing this new set of custom controllers to bring together the organic and synthetic sides of my work.

Tell us about your hardware gear. 

I use three instruments to perform all my music. The Mojo is a stand-mounted console that I use to play and modify the pre-recorded parts of my songs. The Robocaster is a custom built electric guitar with an array of digital sensors that I use to control guitar effects in new ways. I'm also working on a microphone-controller for manipulating my voice.

Moldover + Robocaster = incredible guitar-based sonics.

Moldover + Robocaster = incredible guitar-based sonics.

What role does software play in your productions and performances? Are you mainly an Ableton Live guy?

Ableton Live is the host I use for live performance. Within it, I use many plug-ins including Native Instruments tools for synths, samplers and guitar processing, as well as effects from Sugar Bytes, iZotope, and Antares. For production work, Cubase is my DAW of choice, and I use a lot of UAD plug-ins.

So, The Voice Crusher is really enticing! Can you tell us more about it and what it's designed to do.

The Voice Crusher is the physical packaging for the Four Track album. It is both a container for the music (on a small USB thumb drive), and a new musical instrument for mangling your voice. Everything is mounted on a circuit board designed to look like an old school cassette tape, and fits inside a regular cassette case. Much like the new music, it's a melding of tradition and innovation.

Matt playing the voice crusher.

Matt playing The Voice Crusher.

What was your process in designing The Voice Crusher?

I've always been a fan of musical albums that included more than just recordings (images, written words, inserts, etc.). The idea of printing artwork on circuit-boards came from a friend who used them to make business cards. Doing the same to create album artwork was a short jump, and adding a musical instrument seemed like the thing to do given my interests. That same friend and others from the hackerspace community helped me learn how to design and manufacture electronics. The goal is to create something truly unique, that is both a listening experience and a fun artifact that encourages immediate creativity.

Tell us why you decided to crowdfund Four Track. What have been the challenges for you in this project and how have you avoided any pitfalls?

As an independent artist, I've already been doing most of what crowdfunding is, for a long time. Now that there is a recognized name for it and popular platforms like Kickstarter, it's easier than ever to make a project happen with these methods. The biggest challenges were gathering the huge pile of supporting media, organizing my community, and keeping up the motivation to spread the word continuously for a solid month. I did so much research and planning that I think I avoided any major pitfalls, but if I could offer a lesson learned, it would be that I underestimated the importance of working with the press.

Besides recording Four Track, what else are you working on?

I've been co-designing a new controller with Livid Instruments that is just about to be launched, along with a new Kickstarter campaign. It's called Guitar Wing and it's a small wireless control surface that attaches to any electric guitar or bass. Much of its design is based on my Robocaster guitar.

Rounik is the Executive Editor for Ask.Audio & macProVideo. He's built a crack team of professional musicians and writers to create one of the most visited online resources for news, review, tutorials and interviews for modern musician and producer. As an Apple Certified Trainer for Logic Pro Rounik has taught teachers, professional... Read More

Discussion

MPV Peter
this is an awesome interview!
grandstick
I have jumped on-board the Kickstarter campaign. The Guitar Wing could open up some really exciting possibilities. I can't wait to get my hands on one.

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