Texture was already a sound design powerhouse, able to enhance or transform your audio with more than 340 built-in sounds. You can read our review of it here: https://ask.audio/articles/review-devious-machines-texture
Now in version 1.5, you can import any sound, with full access to Texture’s extensive resynthesis capabilities. Texture 1.5 can import samples via drag and drop, and introduces Granular, Random, Loop and Trigger modes to get the most out of any source. You can now use Texture to replace individual drums completely, trigger risers, impacts and other ear candy, and bring more character to lifeless sounds.
NEW IN TEXTURE 1.5
- Import your own samples and manipulate with four sampling types
- Use your existing audio to trigger and control sample playback
- Familiar sampler controls including Start Time, End Time, Looping
- Transform your sounds with granular synthesis, including random mode
- Repitch, Compress and Resynthesise your imported audio
- Drag and Drop from your Browser, DAW or anywhere else
- Define playback behaviour of your own samples with trigger parameters
- Expanded control set for easy tweaking of sampling and triggering
- More detailed audio analysis from within the onboard EQs
We’ve been using Texture 1.5 to do all manner of useful things we couldn’t do before. With the ability to trigger samples that are a different length from your channel’s audio envelope, Texture can now add twang to bass tones, separately e mphasize transients, trigger replacement drum sounds, use audio channels to kick off modulating risers, add space by s parking off an isolated reverb tail, bulk up a sound by triggering isolated hits from a loop, and much more.
SAME GREAT TEXTURE 1.0 FEATURES
- Over 340 inspirational sampled, granular and generative sources to trigger
- Dial in the perfect response with Gate Threshold, Attack, Hold and Decay controls
- Sculpt the original sound and Texture with EQ and Filtering, and blend the two together
- Customise your chosen Texture with further controls (C olour, Pitch, Octave, Density...)
- Modulate a Texture’s controls and filter cutoff using L FO and Envelope signals
- Filter the response of the source signal with the Sidechain Filter
- Squash the Texture sound using Limiting and MakeUp Gain
- Global control of Texture level, Mix and Master level
- Samples provided at 96kHz where required for pristine repitching
- VST/AU/AAX effects plugin for PC (32/64-bit) and Mac (64-bit)
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