An Easy Way to Program Dance Drums in Propellerhead Reason

Programming beats & drums need not be a chore. GW Childs shows how to get your beats grooving in no time (in Reason) in this excellent tutorial article.  

Drums are oftentimes highly terrifying for many artists who are not rhythmically inclined. This is even more so for DJs who, even though they know how to spin like no ones business, often times don't know much about the actual programming part of electronic music. In this quick tutorial, I'd like to show you a quick and easy way to build up a fast, grooving dance beat, with effects, that will assist you in adding another title, under your DJ, producer belt'"full-fledged electronic drum programmer.

Step 1. Drums!

You'd be surprised how easy it is to build up drum loops manually, without ever having to play anything. It's merely a matter of creatively pasting and moving things around. Granted, some people like to manually draw in every note of a drum beat. However, most people don't have the patience to spend 20 minutes to an hour on just one 8, or 16 beat. I think you'll find this method works much faster, and gets some really interesting results. 

After creating a Kong, in a brand new arrangement, go ahead and choose the Deep House, default drum kit.

Pic 1

Now, within the Kong sequencer lane, double-click one measure, with a 1 Bar snap setting. This will create an empty sequencer clip that we can edit for our own nefarious purposes.

Pic 2

Next, let's go in the Edit Mode, within the sequencer (Command-E), change the Snap setting to 1/16, and draw in a nice 8-beat kick drum pattern within one measure. 

Pic 3

Now, copy your kick drum pattern 3 times over so that it now has copies filling measures 2, 3 and 4, by using the Option-drag shortcut, to quickly create new pattern copies.

Pic 4

Next, use the Command-A shortcut to select all your current clips...

Pic 5

And then, go ahead and use the Command-J shortcut to join your clips as one, so that we can now edit drums over several measures, as opposed to just building up tiny bits at a time.

Now, here's the fun part'"Creative Copying! I'll hold the Shift button down and start selecting ever other step of the kick drum.

Pic 6

This allows me the ability to now Option-drag the new quarter note rhythm over to my CL hi-hat, introducing a less repetitive, foundational, closed hi-hat pattern. I'll Option-drag to the third 1/16 step of the first measure, thus copying to the recurring measures, in the process.

Pic 7

Next, we'll Option-drag the same pattern again, to HH CLS 2, except this time, let's go ahead and place it right after our last copy. Copying and dragging around like this is a fun, and slightly Zen way of building beats, that start out simple. But, over time, they can get really interesting. 

Pic 8

From here, I'll copy to the 6th step over, to Perc 1, and the 7th step over, at Tom M. Now, I have a little bit of a groove to work with. And, I can sprinkle in fills anywhere I like. 

At this point, you may want to set your left loop locator 1 to measure 1, and your right loop locator to measure 5, so that you can place Reason in Loop Mode, to hear your pattern repeat, non stop!

Tip: House Beats

Some tracks don't work well with a rigid 16th note quantization like we are doing here. Sometimes you want it to groove! And this is especially true for certain genres like House, Lounge, Jungle, and many Trance tracks. If this is too rigid, make sure you apply a little Shuffle!

Step 2. Effect it!

Now, here's where things get really fun. And, you don't have to know a ton about signal flow to use this particular method in creating full and powerful drum patterns. In case you don't know, compression is a major effect for pumping up drums, and so are filters! Therefore, I'm going to bring in the Reason bad boy of '

Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More

Discussion

Want to join the discussion?

Create an account or login to get started!