Ableton Live中:粮食延迟快速音响设计

Anyone interested in generating random beats or other elements in their music will have experimented with Ableton Live. They may not, however, have realized just how useful the Grain Delay is.  

如果我是可以修改的ABLETON GUI哪怕是一点点,ID设计一盏灯,闪耀像从天上射线对几个不同的插件来ABLETON下来,因为他们是纯粹的游戏兑换!

其中之一是粮食的延迟,这可能是最低调的一个。其普通的包装,它是能够创造出一些惊人的纹理和任何声音,你把它隐藏了一个事实。事实上,IVE用它来随机生成让人摸不着其实我创建它们自己的头后已经离开的声音。

我爱的一种技术将使用粮食延迟实时随机在不同的鼓击中,并记录这一过程中,从内ABLETON,使用重采样功能,然后编辑一个全新的集随机生成的声音。

让我告诉你,我的意思:


第1步 - 寻找一个开始合成器补丁

我要开始一个简单的,自制的鼓循环,我住同一个鼓架在Ableton。随意使用我作为一个音频文件循环,或尝试重新创建它,如果你想用自己的鼓,。

[音频ID =“9459”]

Drum loop in Ableton


不要觉得你需要花费上拍了很多时间,因为要被撕裂了!


第2步 - 新增粮食延迟

好吧,现在我们的鼓循环轨道拖放到粮食延迟。这就是有趣的开始。粮食延迟基本上是一个实时工具包,销毁。

Grain Delay


在本练习中,有干/湿旋钮一路上涨。通常情况下,你wouldnt这样做,因为当你运行任何通过充分湿润模式的延迟,你严重的延迟。然而,仅记录在做什么,和农业的声音录制,我们需要准确!


第3步 - 设置了重新取样的轨道

新闻

Resampling technique


第4步 - 记录你的粮食延迟&

记录让您重新取样的轨道,然后开始播放你的鼓声。当您准备好,开始录制您重新取样的轨道上。

注:就个人而言,我喜欢在一个较低的节奏,让我去处理一些空间之间的个别声音的可能性。 这使得它容易编辑后!

Record the drum loop to the Resample Track


[音频ID =“9461”]


录制时,这里是对粮食的延迟,真正使本次会议,几乎像驾驶导航控件:

  • Spray: Adds random delay changes and can be used for smearing and noise. Between this, Frequency and Random Pitch, I rely on this function for creating textures and distorted beats. At low levels with Frequency, this will slow down the speed of your signal to some degree...very cool.
  • Random Pitch: At low levels, adds a slight pitch randomization. At higher levels it produces random destruction. I sprinkle this in here and there as I tweak.
  • Frequency: The higher you increase this setting, the faster the spray and Random Pitch begin to modulate. Experiment with these three for textures, dirty beats and sounds.
  • Pitch: Not to be confused with Random Pitch! This setting changes the complete pitch of your incoming signal. I usually oscillate around with this.

请记住,有没有完美的设置。只需调整和乐趣!


步骤5 - 完成“和印章,印章!

一旦您选择与您的录音会议结束,停止录音,复制到你的工作安排查看。从这里,您的录音以自己的剪辑或者复制件容易,拖动到细分脉冲或更简单或导出您的录音和印章与您最喜爱的波编辑器。

The finished piece


这里有两个声音我为我的新套件!

[音频ID =“9458”]

[音频ID =“9460”]


在细看Ableton Live中与我们的全套教程视频


Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More

Discussion

hey
D.Gold
Great article. I shared this in my Ableton Class at Berklee Online and got an interesting thread started... here is where we are now -

"Thanks for posting a link to this article. In the end I didn't hear that he got much that was useable - but I guess that depends on his application. It was interesting from a sound design perspective how he altered and cut the sounds up."

My response...



I have been enjoying grain delay on its own merits for a while now. It is just so (wonderfully) random in its effect at times. I think if you are looking for glitching up a beat or a sound this effect is one way to get there (rather than manipulating slices or using Izotope stutter edit, etc.). But you bring up a REALLY important point... all of these techniques are really cool but how to apply them musically is really the key point (at least for me).

In my audio project from last week sounds were sourced from a speaker plugged into a pre-amp and then into Live, harvested from classmates drum racks and a pass of the groove through stutter edit let me have some fairly interesting and original sounds in the project. Making them musical as opposed to noise was certainly part of the challenge. I just kept playing them (repetitive improvisation) until that part of the mind that seeks to impose order on chaos figured out what was supposed to happen and that was the take I went with.

In the article Mr. Childs didn't really slice up the resultant audio but that struck me as a logical next step so that the audio could be easily recomposed into a musically useful sequences.

I'm going to have one of the variations requested in this weeks project use the technique in this article just to see what happens.

It should be cool! :)

Very useful article.

Gary Hiebner
Excellent tut! The grain delay is always great for creating interesting sound textures. It is also nice to use in a Live context but grainulating beats and vocals. on the fly.

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