Ableton Liveに:クイックサウンドデザインのための穀物の遅延

Anyone interested in generating random beats or other elements in their music will have experimented with Ableton Live. They may not, however, have realized just how useful the Grain Delay is.  

私は変更することができた場合、 Abletonの彼らは純粋なゲームのチェンジャーであるため、さらにGUI少し、IDデザインAbletonのに付属するプラグインを別のいくつかの上に天からの光線のように下を照らすために光を!




ステップ1 - 始動シンセのパッチを検索

イムは、私がドラムラックでのAbleton Liveで作られたシンプルで、自作のドラムループとオフを開始する予定。オーディオファイルとして私のループを使用すること自由に感じ、またはお好みなら、独自のドラムで、、それを再作成してみてください。

[オーディオのid ="9459"]

Drum loop in Ableton


ステップ2 - 穀物の遅延を追加する


Grain Delay


ステップ3 - リサンプルトラックを設定します


Resampling technique

ステップ4 - あなたの穀物の遅延アレンジを記録



Record the drum loop to the Resample Track

[オーディオのid ="9461"]


  • Spray: Adds random delay changes and can be used for smearing and noise. Between this, Frequency and Random Pitch, I rely on this function for creating textures and distorted beats. At low levels with Frequency, this will slow down the speed of your signal to some degree...very cool.
  • Random Pitch: At low levels, adds a slight pitch randomization. At higher levels it produces random destruction. I sprinkle this in here and there as I tweak.
  • Frequency: The higher you increase this setting, the faster the spray and Random Pitch begin to modulate. Experiment with these three for textures, dirty beats and sounds.
  • Pitch: Not to be confused with Random Pitch! This setting changes the complete pitch of your incoming signal. I usually oscillate around with this.


ステップ5 - アップ完了とチョップ、チョップ!

一度レコーディングセッションを終了youreの、録音を停止し、アレンジメントビューに作業をコピーしてください。ここから、それは自分用のクリップへの記録のコピーの部分のどちらかに簡単に、インパルスまたはよりシンプルにセグメントをドラッグ 、またはあなたのレコーディングをエクスポートし、お好みのウェーブエディタでそれをチョップ。

The finished piece


[オーディオのid ="9458"]

[オーディオのid ="9460"]

をよく見てくださいここでチュートリアル-ビデオの私達のフルレンジでAbleton Liveを

Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More


Great article. I shared this in my Ableton Class at Berklee Online and got an interesting thread started... here is where we are now -

"Thanks for posting a link to this article. In the end I didn't hear that he got much that was useable - but I guess that depends on his application. It was interesting from a sound design perspective how he altered and cut the sounds up."

My response...

I have been enjoying grain delay on its own merits for a while now. It is just so (wonderfully) random in its effect at times. I think if you are looking for glitching up a beat or a sound this effect is one way to get there (rather than manipulating slices or using Izotope stutter edit, etc.). But you bring up a REALLY important point... all of these techniques are really cool but how to apply them musically is really the key point (at least for me).

In my audio project from last week sounds were sourced from a speaker plugged into a pre-amp and then into Live, harvested from classmates drum racks and a pass of the groove through stutter edit let me have some fairly interesting and original sounds in the project. Making them musical as opposed to noise was certainly part of the challenge. I just kept playing them (repetitive improvisation) until that part of the mind that seeks to impose order on chaos figured out what was supposed to happen and that was the take I went with.

In the article Mr. Childs didn't really slice up the resultant audio but that struck me as a logical next step so that the audio could be easily recomposed into a musically useful sequences.

I'm going to have one of the variations requested in this weeks project use the technique in this article just to see what happens.

It should be cool! :)

Very useful article.

Gary Hiebner
Excellent tut! The grain delay is always great for creating interesting sound textures. It is also nice to use in a Live context but grainulating beats and vocals. on the fly.

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