9种方式,营造良好的景观设计将脱颖而出的人群

Do your sound design landscapes lack a little depth, feel less real than they could? G.W. Childs, sound designer and trainer is on-hand to help your sonic landscapes stand out from the crowd.  

不管你

1. Less Is More

我直接学到的最大的声音神之一,活活一个规则:本·伯特,是要保持它的简单。当然,你可以扔掉后,声音效果声音效果在彼此的顶部,但只会风给你一个非常嘈杂的部分。相反,尽量保持环境与最小声音,你真的知道你会听到,间歇性地发射,而不是不停运转。而且,你的混音中倾其所有了自己的位置。

2. Try Additive

大多数声音设计师的音频文件组成的个人音频数据库,无论是他们,自己录制拉,或者是从音色库拉他们

3. Pan, Pan, Pan

奇怪的是,我

Good panning is essential to build a convincing environment.

良好的声像必须建立一个令人信服的环境。

4. Mix and Match 

坏习惯对任何声音设计师进入是继续使用相同的工具,一遍又一遍。唐

5. Easy on the FX

空话说我不

一个伟大的习惯,尤其是对环境的实际使用辅助发送和返回,只保留了几个可以跨多个数据源传播的效果。这使在混合均匀性,并使其听起来像说来说去就是

Go easy with the reverb!

6. White Noise is Your Friend

你们

7. Avoid Repetition

如果你

8. Keep it Dynamic

在现实世界中,景观是非常动态的。听起来爆发突然冒出来,并死光到什么。汽车剥离出来,报警熄灭。扔在一对夫妇在你的环境中才能真正建立起来的真实性外卡的事件,但你不

9. Real or Synthesized?

大多数声音设计师实际上宁愿真实音频,而不是合成的音频,因为有更真实性,甚至声音的最大外行,不是由一个合成器产生的东西。然而,用适当的效果和混音中正确定位,一些合成的声音听起来比真品更真实。就个人而言,我喜欢混合合成的声音与真实的声音,因为这往往会造成最终产品,确实从休息中脱颖而出。你AREN

Learn more Sound Design tips in The Academy here.

Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like Lu... Read More

Discussion

Tom
Not sure I agree with #4. I feel you should master the tools you have. I don't understand producers who have their hard disk loaded up with countless plugins that they hardly ever touch, many of which do the same thing.

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