7 Top Tips for FXpansion Tremor

Make the most of FXpansion's versatile drum synth, Tremor in these essential tutorial-article. Hollin Jones shows you how to become a beat bad-boy (or girl) with these 7 top tips.  

FXpansion's Tremor is an incredibly powerful drum synthesizer with eight separate and configurable synth engines powered by the company's DCAM technology. For making electronic beats in any number of styles, or just weird noises, it's an amazing and easy-to-learn instrument. Check out my top tips to get the most out of it. There's a downloadable demo available so you can try them out for yourself!

Tip 1

Tremor's sequencer is polyrhythmic which means that its lanes essentially operate independently of one another. Not completely of course : they all stay in sync with the master tempo. But by dragging the Polyrhythm markers from the end of each lane, you can set each lane to play for a different duration. So while your kick drum might play all the steps in the sequencer, the snare might only play the first ten then cycle back around. It's a good way to make interesting and varied beats. 

The Polyrhythmic sequencer makes it easy to create interesting, non-standard patterns.

The Polyrhythmic sequencer makes it easy to create interesting, non-standard patterns.

Tip 2

Each drum is powered by its own synthesis engine for a total of eight, and each works independently. If you right-click on the number of one of the engines to select it you can reveal a contextual menu that lets you copy or paste the settings for that engine, or reset it back to its default. So if you had a great hi hat sound and wanted to create a variation on it, just copy and paste it to the next engine and tweak the copied synth settings. 

Tip 3

The Drag Edits menu can set the behavior that results from dragging the mouse up or down on a note. This is really cool since it means you can quickly create variations and more interesting patterns without having to do any heavy programming. Velocity sets the volume of any notes you select and drag on, Repeats lets you draw in repeated notes and Probability determines the chances of a note being played during playback. By mixing and matching all three you can go far beyond the scope of a simple sequencer. 

Hollin Jones was classically trained as a piano player but found the lure of blues and jazz too much to resist. Graduating from bands to composition then production, he relishes the chance to play anything with keys. A sometime lecturer in videographics, music production and photography post production, Hollin has been a freelance w... Read More


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