5误区,以避免当编程鼓

When programming drum patterns, especially if you're trying to emulate a live drum performance, there are some things you just shouldn't do. Here's five tips from Joe Albano to make your drums shine.  

许多鼓乐器,这些天来一个全面的收集模式和填充,它可以是一个很大的帮助创建一个鼓的部分,尤其是对编曲/词曲作者谁唐

Some virtual drum instruments.

有些虚拟鼓乐器。

1. Don’t Overdo It

它

双方基本打自己,和额外的蓬勃发展,需要意识到什么其他音乐的部分都在做的,并与他们合作

当涉及到罢了,这可能是一个有点艰难,因为鼓常常放下/编程的安排完成之前。我经常做的是创建一个非常基本的鼓声部(理想情况下,至少铅(或抓伤)声乐作为参考),与凹槽的接近我觉得应该最终可以,但很简单

2. Don’t Forget Those Fills

即使你不

  • 了解你的风格
  • 少即是多
  • 推填

音频例子1

[音频ID =“37757”]

3. Don’t Be Too Perfect

量化既可以是一个祝福和诅咒,尤其是当它涉及到编程鼓。如果你

现在,对于一些音乐风格的

Fig 2 Some Quantization options for drums, including Partial Quantization (Quantization Strength, in Pro Tools) and “Smart” Quantizing (in Logic).

图2为鼓一些量化的选项,包括部分量化(量化强度,在Pro Tools)和

近日,逻辑X引入了另一种选择,被称为

4. Don’t Get Unreal

并不是每一个鼓的部分是为了听起来像它被演奏了现场鼓手,但是当你

如果你听真正的鼓手

A seemingly-continuous 16th note hihat part actually has the hat dropping out on the (snare) backbeat.

一个看似连续的16分音符踩镲部分却有帽子掉出的(小鼓)的BackBeat。

音频例子2

[音频ID =“37847”]

是否要维持通过填充所述踢或镲踏板(这在技术上是可能的)是选择更多的事

5. Don’t Be Stiff

一个良好的鼓性能的最重要的方面是动力学。鼓(或钹)的声音的变化很大,当它

A dynamic drum pattern with appropriate accents (Soft->Loud = Green->Red).

适当的口音动态鼓模式(软

音频例如3鼓动力:各种口音编入鼓点和填充:

[音频ID =“37848”]

当然,动态/口音赢得

显然,有

Learn a ton of tips, tricks and techniques for programming drums and more in The Academy.

Joe is a musician, engineer, and producer in NYC. Over the years, as a small studio operator and freelance engineer, he's made recordings of all types from music & album production to v/o & post. He's also taught all aspects of recording and music technology at several NY audio schools, and has been writing articles for Recording magaz... Read More

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